Nov 14th 2019, 4:21:22
Thanks for all the feedback on the first discussion I posted. Since then, I reflected on a couple of aspects and came up with something new that I'll run up the flag pole for feedback.
This is looking for a less complicated implementation to start with which we can build on (both technically for implementation and conceptually for players to grasp), has some benefits which don't require meeting a Minimum Military Requirement (MMR), some additional great benefits which DO require the MMR, and a mechanism for it to be overridden through declaring war.
Clan GDI Rules:
- All countries, regardless of MMRs:
- When attacking or defending, no returns are captured, only destroyed (except land/buildings)
- No SS attacks can be made by members of clan GDI
- Only non-harmful spyops (both ways)
- For countries that meet the MMRs:
- Cannot be SS’ed
- +25% SDI (maybe 25% is high, but somewhere around there)
Declaring war:
- When Clan A declares war on Clan B:
- Clan B is alerted about the declaration of war immediately
- After 48hrs, all Clan GDI protections will be removed (SS, spy op, SDI, returns captured)
- If Clan B accepts the declaration of war prior to the 48 hrs, all protections are removed immediately
So two quick points on that:
- Declaring war in some form will likely be a follow on piece that happens after the initial clan GDI implementation
- The spyop piece is a simple on/off because of technical limitations in how we do spyops. It needs to be looked at more thoroughly to make a better solution.
Anyway, as always, if you have feedback please bring it forward in a civil way. Framing the feedback in the context of "you're killing the game!" doesn't really resonate.
Thanks!
Earth Empires Staff
pangaea [at] earthempires [dot] com
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