Aug 28th 2014, 0:20:54
I like the idea. I came up with a few checks and balances in the process that would help create a maintainable balance for the long term.
Here's my suggestions to control a few things:
-Mimic the basic settings of Primary Server, except (yeah, sorry guys, no clans):
60(60) turn max.
1 turn/ 45 min.
Must declare war to use special attacks.
Only one on one declare war allowed.
-Introduce three global stats/events that all countries are susceptible to:
-Fallout/radiation/contamination:
A level that represents how many nukes/chems have gone off globally showing an effect across ALL countries (only successful attacks). As levels get higher, population begins to die off each turn run (much like Bio-terrorism Op). The only 'cure' would be time without nukes/chems going off lowering the levels. Medical tech could be tied in to lower the amount of casualties per turn.
-Global/local unrest:
Event generator controlled by the number of special attacks utilized on the server (GS, BR, AB, missiles, etc.). As global unrest rises, forces refuse to go into battle and desert their countries, labor-strikes and tax rebate demands increase accordingly.
-Global land cap:
Max amount of available land on the server. Once the land is used/claimed, explore rates fall to 0 for everyone, forcing land-grabs to take place if someone wishes to gain land. Eliminate ghost acres.
Introduction of global land events such as, new open territory discovered, or when a country is destroyed the land becomes available and will open the explore option once again where the rates will follow the same system they do now (keeps large countries from swallowing up all the new land and gives an edge to smaller countries).
Another idea along these lines was to have a 'random reset' where when the fallout/rad and unrest levels get too high, you get a nuclear winter situation and the game is just done. You have no idea when it's going to happen, even though you can track the levels.