Jul 26th 2019, 13:59:28
I enjoy walling, I enjoy the strategic aspects of war both from a country-building perspective but also on a wider scope as target selection, attack selection and strategy selection and market prediction.
I do not enjoy having to be ready 24/7, I do not enjoy the desperate search for critical mass of turns to make a kill run, I do not enjoy the endless one-dimensional string of GSs that wars become after x days of the reset and I am particulary annoyed by the state of the balance of asymetrical warfare which I believe is the most central issue in the game since I dont know when.
Problems with asymetrical warfare described below:
Assuming countries A and B are similar in everything NW, acres, spies, military, missiles and tech. For some reason, any reason they end up fighting one another. Both countries pay similar expenses and they have similar power to damage one another with spies, missiles, special attacks and landgrabs.
If DR is low right now landgrabs are the most powerful mode of attack. Once DR has gone high they are weak and missiles, spies and special attacks all deal lots of damage. Without knowing specifics(strategies, turns on hand, missile stocks + SDIs and specific military levels) we can't say for sure which type of aggression is most effective at any given moment in this conflict - thats another way of saying there is somewhat of a balance between the damage potential of spies, missiles and special attacks.
I will also suggest that balance is good.
Assume now that country A is has twice as much as country B in everything, in absolute terms. That means twice as much NW, spies, tech and land. Well now landgrabs are roughly 1/4th as damaging for A->B, in absolute terms compared to the previous scenario, and about the same goes for special attacks because they are affected by the NW modifier. Landgrabs and special attacks the other way B->A, should they be possible due to stock or money on hand, are 2.5-3 times more powerful as the NW modifier is not as harsh the other way and because there is no limit on the damage based on your own resources.
A country twice as big with twice the resources, will be able to defend better against special attacks and landgrabs more readily so this imbalance may be warranted if looking at it in isolation. However, it becomes very problematic when comparing with the other modes of attack and how they are affected by the size difference:
Missiles are limited by your own resource slightly, but not by the nw modifyer, and in this case a chemical or nuclear missile from A->B will do 2/3 the damage that a missile from B->A will do. Country A will have spent twice the resources on SDI and warfare to achieve the same effects, yet they are 2/3 as effective, thats 33.33% value for the money. This is unbalanced.
The big problem comes with spies tho, because country A pays over two times as much expenses* for his spies and because there is no NW modifier, the limitations by your own resources only matter for a single operation(Bomb structures) at this size difference(the others are unaffected in this scenario).
The success rate on the spy ops will be unaffected by this size difference.
For most of the ops the damage will be two times as large for B->A than A->B, the only exception is bomb structures. So more than twice the investment for half the damage potential(<25% value for money); This is incredibly unbalanced.
*I mentioned that a twice as large country has payed more than twice as much in expenses as the smaller country, what I didn't mention is that the bigger country will have had to devote a larger percentage of his acres to ICs(if not an indy) to reach the same SPAL at a faster growth rate, which would have damaged his production to a greater than double degree in absolute numbers than the smaller country due to specialization if they are techers or cashers. So in that case the total investment is not twice as large, it can be tree or four times as large to reach the same SPAL.
Some people seem to doubt my words when I say its impossible for netters to adequatly defend themselves and still netgain competitively. Well with current game formulas the only reason to doubt me is your own lack of game knowledge.