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Auk Game profile

Member
127

Jul 24th 2023, 22:31:28

# Clan Relations Manager

Alternative to Clan GDI

## Based on what the forum is suggesting

1. Each clan can choose which clan to declare war against within Tag Admin.
2. To declare war, the clan must at least have 1/3rd the amount of members of the clan they wish to go to war with. Clan wars should be started by a clan, not by an independent country.
3. The other clan will get a war declaration notice.
4. The war will begin 48 hours since the declaration. To deal with blindsides.
5. It's not possible to attack a clan or perform spy operations without first declaring war in Tag Admin. To deal with griefing. An exception: If a clan member attacks an independent country. An independent country should be able to fight back.
6. Once agreed upon, relations may not change for at least 3 days. uNAP can not be changed. This to reduce abuse and surprises.

Possible error messages:
- You can't have more than one pact with clan X.
- You may not end this unbreakable pact.
- You may only have one active relation with clan X.
- You already have a pending relation with clan X.
- You may change this relation after X hours.

## Clan Relations Manager in Tag Admin

Create new relation:
- A drop down menu to list different types of relations (war, uNAP, LDP, etc)
- A small text box to type in the name of the tag. Or this can be a drop down box to list all the clans.
- The update relations button

List of pending relations:
- Name of clan
- The type of relation
- A button to accept request if your clan is the recipient
- A button to deny request if your clan is the recipient
- A button to withdraw request if your clan is the sender

Active relations:
- Name of clan you have a relation with
- Days since the relation is made
- The type of relation
- A button to cancel the relation if it's not uNAP

TL;DR:
1. Leaders get to control which clans their clan members are allowed to attack.
2. No more sudden war without any form of preparation. First strikes arguably gives too much advantage.
3. A clan should have enough members to start a war. It's not really a clan war if it's only one person which is likely a griefer.
4. An independent country can not attack a clan unless they are first attacked.
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braden Game profile

Member
11,480

Jul 24th 2023, 22:59:52

2. To declare war, the clan must at least have 1/3rd the amount of members of the clan they wish to go to war with. Clan wars should be started by a clan, not by an independent country.

If I have one country in weedylar can anybody declare war on me at any time even though I've done nothing to them?

Dark Demon Game profile

Forum Moderator
EE Patron
1815

Jul 25th 2023, 22:47:01

Interesting
Mercs
Natural Born Killers

DerrickICN Game profile

Member
EE Patron
6339

Jul 26th 2023, 17:41:19

Yeah this is the version most people had no arguments with.....

*shrugs*

Coalie Game profile

Member
EE Patron
1151

Jul 26th 2023, 17:52:53

I think there should be a clan size limit for alliancegdi.

A clan larger than 10 members cannot participate in clangdi, at that point they’re large enough and should participate in diplomacy. Like.. play the war game like it was meant to be played.

I can see clangdi benefiting small startups but not a clan with 15+ or 20+ members.

Requiem Game profile

Member
EE Patron
9092

Jul 27th 2023, 2:16:01

What would stop ppl from just making several small tags?

LaF1
LaF2
LaF3
etc...

Mr Gainsboro Game profile

Member
EE Patron
1469

Aug 15th 2023, 23:24:11

Originally posted by Requiem:
What would stop ppl from just making several small tags?

LaF1
LaF2
LaF3
etc...


hah just what i was about to write in regards to Coalies suggestion :)
look at Teams, it would be just like that but on the alliance server.
Don of LaF