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Darkmere Game profile

Member
218

Mar 2nd 2025, 10:52:25

1st - When grabbing in EarthEmpires you don't capture military equipment and troops during land grabs?? You know that happens in real battles. Would be nice to take some of their military equipment and some of their people and military personel captive to be traded back for earth money or to be added to the attacking armies military forces and overall population. - Could add a feature to retal'ing.


2nd - Consider an alliance bonus point system. Where players can earn bonuses that contribute to the alliance they are in and the Tag admin gets to spend it on things that benefit the entire alliance. Not personal countries. Kind of like house points in Hogwarts.
Alliance Points or Clan Points with additional bonus features.

Not my ideas but I liked them enough to post.

VicRattlehead Game profile

Member
2083

Mar 3rd 2025, 22:48:08

I'm just shooting from the lip here, but...

on #1, that seems like it would be difficult to balance. I think it can also be rationalized that your losses are mitigated through capture rather than you actually losing some units, then also gaining some units.

#2 seems pretty interesting. Lower market commissions for the whole tag? PM recharge for the whole tag? Tech effectiveness bonus for the whole tag? Very low increments of course, seems like it could be fun though. As long as everyone gets the same options balance will be served.

slip Game profile

Member
341

Mar 9th 2025, 0:03:14

I really like 2. Anything that expands in-game tooling/administration is ++ in my book.