Originally
posted by
DerrickICN:
Honestly, do people find the "who can make the biggest FFO with no risk of getting hit and no player market influence or strategy parity" meta fun?
I've seen many arguments for LaF sucking. Just as many for wardogs being able to kiss off. I personally like both sides and the thing that concerns me most is the game that I play being fun.
So to TC or Gerdy or gains or whoever...LaF people:
Is the reality of this server being so simple and so much just who makes the beefyest FFO actually interesting and fun? It seems like a horribly boring meta...
Even if the market played a little different set to set, I'd find it waaaaay more fun sounding than just making thousands of bot hits and oil destocking where the most active bot hitter that pays for premium and knows how to hybrid destock wins...
I agree with most of what you're saying Derrick. Here is what I'm curious your opinion on though.
You cite that being able to build with zero defense is incredibly lame. That's the problem with Clan GDI, you don't even need defense anymore. You literally can just play farmville and do nothing.
I agree, completely.
However - isn't that kind of what we've had for awhile now for half the server? My whole saga on Alliance got started when I attacked players who had, basically, zero defense. And then I was murdered for it, which cool, whatever. But due to the dwindling player base, we have come to a point where Tmac and his crew (and some others) literally have nothing to fear in terms of people hitting them, because they know 100%, that if they get hit, their attack dogs will kill the enemy over and over and over, for a year plus? Eternity?
And you might say to me 'well yea, but that's why politics is important, right?' And I'd agree with that statement, if we had politics actually happening. But I don't think we do, cause there are 47 players. And 30 of them hate the other 17, period. The sides aren't changing. The war isn't becoming an even war. New players aren't coming to the game to mix it up, force EVO and other empty defense netters to actually consider defense, cause each set they don't know who the enemy might be.
All clan GDI did, in my estimation, is give the other half of the server the same virtual guarantees of not being attacked, that the first half has had.
And yes, I know that Evo could be attacked. And that any server a suicider could do their thing. But generally that doesn't happen. And when it does, the suicider (me, for instance) pays an extreme price. Which discourages anyone from ever doing that again.
I don't think clan GDI is actually a good thing for the game. But I also don't think the current state of the player bases stances toward each other is good either. I think it creates an incredibly unhealthy environment.
If I were in charge, I'd split alliances up into smaller groups. And I'd enforce strict no cooperation rules outside that alliance. I think the server would be soooo much more fun if you had alliances of 7 or 8 people, but we had 10 legit alliances that were either going to war, or net. And we knew none of those alliances were going to cooperate with others.
But I digress. I'm curious your thoughts, Derrick.