Sep 28th 2023, 2:11:59
Originally posted by Turtle Crawler:
Originally posted by DerrickICN:
Originally posted by BEM684:
I didn't realize that point before this thread. When clanGDI was announced I was still trying to remember how to play the game at all lol. I've only been back since April and the last time I played before that it was still E2025.
That has to change. It doesn't even make narrative sense within the context of the game. Humanitarians kinda make sense. Joining GDI kinda makes narrative sense as does declaring war to get around it. But it should never be completely impossible to attack a country your own size! And certainly shouldn't come without a cost for the benefit.
That has to change. It doesn't even make narrative sense within the context of the game. Humanitarians kinda make sense. Joining GDI kinda makes narrative sense as does declaring war to get around it. But it should never be completely impossible to attack a country your own size! And certainly shouldn't come without a cost for the benefit.
Yeah that's ehm...all true. The contrary argument is something like...people here are all mean/dramatic and the player base of netters is too old and lazy to do politics anymore. So they deincentivized politics in favor of letting old fluffs be lazy, and essentially ruined the flagship server. Being that it is the flagship, servers unaffected by the change, like primary, have dropped from over 130 members to now under 70. It's cut the player base roughly in half over a 4 month period. 1a went from around 250 players to about 190, to around 137 now.
The only server that hasn't seen a massive drop-off in players is Team, which is unsurprising considering it provides a classic, non-bot, non-clanGDI clan experience. It's actually up a handful of people.
The drum about doing politics is a false path. The people leaving now are those who were only hanging around for a war that was over, so they were already halfway out the door a year ago. Be certain of this, the grudge wars are what did the damage, and people just not wanting to play anymore. ClanGDI was the response, the result, not the cause. Without it the server would be half again as small as it is now because those who have quit would have quit anyway, as well as take everyone else with them.
It's not that for me, TC, and I'm the one who raised the argument. I wasn't hanging around for the war at all, and in fact, openly opposed various aspects.
I don't play the game now because the meta is terrible, and I'm not in the minority on that. If you add up all of mercs people who quit, SOL, SoF, etc, you still don't get the 100+ who have left the game in a matter of months. It's interesting you'd make an argument against my point and lead off with a completely bullfluff narrative that does not describe even my own personal character and reasons for not playing. Are you speaking to me or just hoping to hear the wind whistle between your teeth?
You're making an argument against a statistics backed logical true argument of a sudden massive decline in membership with an opinion that hundreds of people left from clans that lost a total of 30 or 40 people tops. Further, your assertion that the decline would have doubled without clanGDI would imply that only 50 or 60 people would be playing now without clanGDI. That's just wrong and I literally don't think you're stupid enough to believe it.
By your logic, membership should have increased with former frustrated LaF members who never caught a break having a safe space to net. The literal opposite has occurred and it cannot be argued to the contrary.