Oct 6th 2023, 18:49:47
This man's on a role of conversational posts lol.
You're absolutely correct and Requiem isn't the only dog of war that has long advocated for both. They aren't mutually exclusive.
CDs to 3% or even 2% and lowering civilian returns to e2025 era levels where it took 500 hits to kill has seen support among players of all metas across all servers, with the exception of SOTS era team, which needed sorta buffed military numbers in order to effectively war.
In addition, the expenses formula continuously increasing the cost of carrying troops de-incentivizes being well protected. Several fixes to the expenses formula have been suggested, and particularly I've spreadsheet tested replacement formulas suggested by everyone's favorite player, Gerdler, and simply put they work marvelously (link: https://m.earthempires.com/...ormula-49843?t=1614959270 ) Not only would they improve a war players ability to defend themselves, they'd also improve strategic parity for now, more or less, un-win-with-able strategies like MBR and CI.
All of these changes in combination with a ClanGDI which still allows for declaration of war, barring that the clans aren't pacted in a built in-relationships portal shared by tag admins, but that has a 48-72 hour countdown to conflict would in effect eliminate blindsides, mitigate suiciding, prevent oop war, increase the importance of building well in war, allow strategical parity for netters, while still protecting people from broken pacts and being able to respond to griefing at the same time the griefing starts.
You've essentially wandered in through the back door to a conversation of every individual change suggested around this that received any support from players playing both the war and netting metas. None of these proposals really solve more than a minority of issues on their own, but do address certain issues. Together, they would massively improve the game.
You're absolutely correct and Requiem isn't the only dog of war that has long advocated for both. They aren't mutually exclusive.
CDs to 3% or even 2% and lowering civilian returns to e2025 era levels where it took 500 hits to kill has seen support among players of all metas across all servers, with the exception of SOTS era team, which needed sorta buffed military numbers in order to effectively war.
In addition, the expenses formula continuously increasing the cost of carrying troops de-incentivizes being well protected. Several fixes to the expenses formula have been suggested, and particularly I've spreadsheet tested replacement formulas suggested by everyone's favorite player, Gerdler, and simply put they work marvelously (link: https://m.earthempires.com/...ormula-49843?t=1614959270 ) Not only would they improve a war players ability to defend themselves, they'd also improve strategic parity for now, more or less, un-win-with-able strategies like MBR and CI.
All of these changes in combination with a ClanGDI which still allows for declaration of war, barring that the clans aren't pacted in a built in-relationships portal shared by tag admins, but that has a 48-72 hour countdown to conflict would in effect eliminate blindsides, mitigate suiciding, prevent oop war, increase the importance of building well in war, allow strategical parity for netters, while still protecting people from broken pacts and being able to respond to griefing at the same time the griefing starts.
You've essentially wandered in through the back door to a conversation of every individual change suggested around this that received any support from players playing both the war and netting metas. None of these proposals really solve more than a minority of issues on their own, but do address certain issues. Together, they would massively improve the game.