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ponderer Game profile

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Feb 26th 2011, 0:11:06

If we're looking to become a facebook game, we need to address the gap between established players and newbies. Other facebook apps address this through leveling systems that don't allow advanced players to hit new players unless they are hit first. However, since those games are perpetual, there is no way to close that gap, and this is where we can succeed and where they fail. Thanks to our finite reset system, players are given a new chance to apply what they've learned and compete every couple of months, and compete. But that is worthless if the established players are able to pound on the new players.

There is nothing more frustrating than trying to pick up a new game while some ass that you can't damage bullies you. Even if it's reduced to a few hits a day, bottom feeding is enough to cost us any new players that our game attracts. It needs to change, and trying to guilt people into not doing it is not and will not work. The mechanics of the game need to change - either to reduce the returns or increase the risk of bottom feeding.

Edited By: ponderer on Feb 26th 2011, 0:37:00
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