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enshula Game profile

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Nov 24th 2011, 5:48:56

the point is to put multiple changes in together

if you just throttle attacks then it makes walling overpowered for small conflicts encouraging gangbangs coalition wars combined chats and so on

ie 20v20 in alliance

if at the same time as attack throttling you do other things such as change readiness to 2% per turn and change %civskilled/hit to be higher at the end of the run than the start of the run you can reduce first strikes being overpowered (and therefore reduce kills/country/day making wars stay even or competitive longer) without making it so small groups cannot get a kill at all

also reducing the hardcore advantage to warring making it more casual/newbie friendly


i dont get why people are saying it shouldnt apply in ffa though, in ffa you can do either 75 hits with a non demo/tyranny pretty much instantly or do 19 hits with a tyranny, then switch to next country do 19 and so on for 304 hits in a very short time frame

edit: speaking of servers which should be treated differently, team could be throttled heavier, but really kills should be impossible there to reduce the incentive to work in groups larger than 5, which is against the spirit of the server, in e2025 there used to be a limit to reducing people to about 12 civ's, before the min 5/10/25 were put in. pop would not regrow after so a country was crippled in terms of income (more so for casher) but it could grow or not as people preferred.

Edited By: enshula on Nov 24th 2011, 5:52:41
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