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DerrickICN Game profile

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Aug 19th 2019, 6:56:38

Ugolinoll nailed how spies should work.

I can personally speak for the fact that maintaining 8m spies on 50k acres is more economically difficult than 800k spies on 5k acres with a third MBs. If you wanted to accentuate the ability for people to run spy heavy strats you would in theory want them to grow and make huge spy countries and not dramatically implode their countries into 5k acre war machines like i often do in a stocks war and live off stock.

The goal of the game should be to grow your lands into these things. That's why oil destock feels so weird too. Building it all just to absolutely wreck it to help you win? Seems strange.....

No country with 200 spal has a good economy, large or small. The bigger country doesn't produce enough to offset the heavy expenses of spies. If you wanted to raise the economy of a large country who actually built up with their large spal, you could in theory reduce the expenses of spies to make them more worth building on a large country.

The floating CD scares me because i like concrete math. If you're going to kill someone you kinda want to not have to recalc. As sin suggested, CDs should plainly just hit heavy drs after 10, or be reduced to a concrete 2%. Ty <3 a warleader.

Whether or not they scale spies effictiveness better, if you're going to be a 200 spal person, I think it should be EASIER to maintain on higher acreage, not more difficult.

The only ways to achieve this are by either lowering the effectiveness of spies on low acres, or lowering the expenses of carrying spies. While they both achieve the same ends, lowering the effectiveness on low acres benefits those who are built well, such as the better netters and builders at war.

Edited By: DerrickICN on Aug 19th 2019, 7:00:27
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