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DerrickICN Game profile

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Aug 20th 2019, 14:27:58

Lol at Neil. One of the only people on this entire thread who doesn't want at least small changes is The Hawk and he is in LaF. You're out of line. Go sit down.

Originally posted by The_Hawk:
Originally posted by DerrickICN:
Originally posted by Gerdler:
The problem with adding as many crutches for weaker countries that we have today is that it no longer(in war) feels necessary to build a stronger country and therefore players are not encouraged to learn that.
That's exactly right. Having a good country should not be discouraged at the very least. I tend to stock at high acreage before a stocks war with something like 20 spal on 50k acres, and then drop to 200 spal on 5k acres. It is both easier and more sustainable to have a trash country than building 10m spies on my 50k acres. And I think all we are asking for is for that ease of having 200 spal be equal to the alternative. I shouldn't want to drop to win a war. I should want to outgrow my enemy.


But what you did us considered a strategy. Seen it many times in ffa. Run 30k techers and drop to 20k before war.

Since people are so worried about bigger countries not being able to compete spy wise maybe we should cap the number of grabs you can make a day to 10 or 15. Also make it where people cannot grow 5,000 acres over the server's average land from landgrabs.

Should keep everyone close together in spal unless someone decided to buil all their land into indies.


I think your sarcasm here doesn't make any sense to me. Attempting to balance something that is extremely unbalanced is not at all like capping growth on things that everyone has an equal chance at. "Instead of making it less efficient to run a 5k acre rainbow, why don't we force everyone to run 5k acre rainbows" is essentially what you're saying sarcastically. I think it's ironic you don't see your own point.

And not only that, but larger countries do get smaller returns from a smaller bot. That's actually already similarly balanced.