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Slagpit Game profile

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Game Development
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Mar 6th 2021, 19:27:33

We would like to change destocking on longer servers to be more market based and to remove the incentives for players to drop land at the end of the set. As currently designed, the "Generate Units on Private Market" feature allows players to do an extremely effective destocking technique by dropping land to a couple hundred acres with 100% of land as military bases. Going forward, trading oil for private military units would be an action that requires a turn and would be capped to one action per 24 hour period (similar to the daily limit for spy ops). There would be a maximum amount of oil that can be burned based on the country's current state. As a starting point, we're looking at the following formula:

Maximum oil barrels that can be burned = (11520 / server_minutes_for_turn) * (1 + MB / LAND) * (ENT + RES + LABS + INDY + FARM + MB + CS)

A few things to note about the formula:
* Most building types increase daily capacity for burning oil. Empty land and oil rig land does not increase capacity.
* The percentage of land covered in MBs increases the daily capacity for burning oil.
* A country with 0 MBs could destock at three times the normal rate per day if they burn the maximum amount of oil per day.
* A country with 100% MBs could desock at fives times the normal rate per day if they burn the maximum amount of oil per day.

The exchange rate would be the same as it currently is: "Spend 40 oil generate 30 troops, 25 turrets, 25 jets and 10 tanks to be available for purchase on the Private Market."

We are looking for feedback on this idea at this time. The formula for the maximum number of oil barrels that can be burned is entirely negotiable right now. I'm fine with allowing a large daily maximum but want to remove the incentive for private market destockers to drop land. I also want to avoid most situations where a player can complete the entire destocking process in an instant.

Edited By: Slagpit on Mar 6th 2021, 19:30:47
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