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3186

Aug 18th 2011, 2:34:47

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:nanwich
Country strategy:Casher
Player experience:New
Best finish:N/A
Total finishes:0

Status Uploader

Bot~
!!!
3186

Aug 18th 2011, 2:34:47

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentC
Land7000
Tax Rate34%
Net Income$207,000
Net Food1,840
Money$120
Food1,800
Oil52,000
Turns0
Turns Played1670
Turns Stored0
Technology
Military89.75%
Medical78.75%
Business170.17%
Residential170.17%
Agricultural196.21%
Warfare4.0851%
Military Strategy130.74%
Weapons136.22%
Industrial150.94%
Spy142.32%
SDI47.79%
Structures
BPT32
Enterprise Zones800
Residences800
Industrial Complexes1,000
Military Bases0
Research Labs3,000
Farms700
Oil Rigs40
Unused0
Military
Spies170,000
Troops660,000
Jets1,300,000
Turrets2,300,000
Tanks210,000
Readiness100%
Nuclear Missiles8
Chemical Missiles13
Cruise Missiles6

caffeineaddict Game profile

Member
409

Aug 18th 2011, 9:56:01

Just a couple of things...

You've set your country strategy to casher, however there's a couple of problems with how you're playing it.

As strategies go, there's 2 major items to think about...
- government. Each government has certain bonuses which complement specific strategies. You've chosen Communism which has a disadvantageous bonus of 10% public market commission. As a casher the theory goes that you generate income through revenue generated by your population and that you use the cash generated to buy things from the public market. Your government choice has put you at a disadvantage for the strategy of casher.
- buildings. The types of buildings you choose should reflect the strategy you are implementing. As a casher you should mainly be building enterprise zones and residences with a small % reserved for indi complexes (producing spies only) and construction sites.

Very few people are successful at playing communist countries with strats other than industrialist.

It would be difficult for you to change to full commie indi now as your bpt is quite low so rebuilding would take quite a while. You could possibly change government to theo, take advantage of the building bonus then destroy your ent, res and farms to rebuild as labs (as that is what you have the most of) and then you just do research and sell the tech until the end of the set.

Or you could continue as you are and make the best of it then start anew in the next set and specialise. Take a look at the wiki as it gives enough info for you to get on with planning your next country. And ask questions. People (some at least) will help.