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3186

Jul 25th 2011, 9:27:24

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Farmer
Player experience:New
Best finish:N/A
Total finishes:0

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3186

Jul 25th 2011, 9:27:24

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentD
Land5000
Tax Rate35%
Net Income$-14,100
Net Food39,500
Money$21,000,000
Food40,000
Oil92
Turns31
Turns Played592
Turns Stored0
Technology
Military93.29%
Medical100%
Business100%
Residential100%
Agricultural179.25%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT80
Enterprise Zones0
Residences0
Industrial Complexes500
Military Bases0
Research Labs0
Farms4,000
Oil Rigs0
Unused60
Military
Spies84,000
Troops84
Jets0
Turrets420,000
Tanks0
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

caffeineaddict Game profile

Member
409

Jul 25th 2011, 13:06:51

Buying bus/res techs are more likely to provide a better return than military tech (unless food prices are really low and you can make more money selling your food on your private market).

Are you being grabbed? Do you think your spies per acre of land (SPAL) is too low? Would you like to produce a little more food?

Rather than have 10% of your land as indi complexes producing spies, you may find that you benefit by increasing your spy tech to 110% and reducing your indi complexes to 450.

This will reduce the number of spies you produce, thereby:
reducing your increase in food consumption,
reducing your expenses on spies,
increase the effectiveness of the 84k spies that you already have,
and increase your food produced/turn.

Or keep the 500 indi complexes and buy spy tech... this will improve your SPAL without increasing expenses and food consumption for the spies you already have.

The same can be said with weapons tech. A modest increase in weapons tech will increase your defence without increasing the food consumed/turn and expenses/turn on military.

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3186

Jul 31st 2011, 9:36:04

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentD
Land8000
Tax Rate35%
Net Income$-290,000
Net Food68,700
Money$58,000,000
Food69,000
Oil92
Turns48
Turns Played885
Turns Stored12
Technology
Military95.39%
Medical100%
Business100.55%
Residential100.55%
Agricultural200.38%
Warfare0.2031%
Military Strategy100%
Weapons118.25%
Industrial100%
Spy109.04%
SDI1.02%
Structures
BPT100
Enterprise Zones0
Residences0
Industrial Complexes1,000
Military Bases0
Research Labs0
Farms7,000
Oil Rigs0
Unused6
Military
Spies210,000
Troops72
Jets460,000
Turrets1,500,000
Tanks0
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0