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3186

Feb 16th 2012, 19:29:28

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Casher
Player experience:New
Best finish:N/A
Total finishes:0

Status Uploader

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3186

Feb 16th 2012, 19:29:28

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentC
Land6000
Tax Rate50%
Net Income$50,900
Net Food1,420
Money$32,000,000
Food220,000
Oil16,000
Turns69
Turns Played2233
Turns Stored33
Technology
Military90.8%
Medical96.98%
Business152.22%
Residential113.16%
Agricultural161.7%
Warfare3.4748%
Military Strategy103.14%
Weapons116.59%
Industrial129.08%
Spy126.92%
SDI46.57%
Structures
BPT100
Enterprise Zones2,000
Residences1,000
Industrial Complexes0
Military Bases200
Research Labs1,000
Farms700
Oil Rigs200
Unused0
Military
Spies390,000
Troops230,000
Jets280,000
Turrets240,000
Tanks48,000
Readiness100%
Nuclear Missiles3
Chemical Missiles9
Cruise Missiles3

Nuketon Game profile

Member
549

Feb 17th 2012, 0:11:35

Ok first, a strategy is all about specialization, building construction sites (needed for all strategies) and the rest of one or two types of buildings mostly. You would focus your technology primarily on the type(s) that will make your buildings produce more. You have some of many types of building which we call a rainbow strategy. Rainbow's are very inefficient and will not grow well. We need to get you on a particular strategy.

I see your strategy is listed as casher, but your government is a communism. Communism is not a good government for a casher, but it is good for an industrialist. Each government has bonuses and penalties associated with it. For a communism your bonuses are +35% industrial production, +20% tech effectiveness(means less tech points = higher%) and +35% market sale size, meaning you can sell more at one time. The penalty is 10& market commission instead of 6%.

Better governments for a casher are republic, democracy, or theocracy. Bonuses for those government better suit someone attempting to build a casher.

I would suggest looking at the wiki pages: http://wiki.earthempires.com/index.php/Strategies

From there you should decide which strategy to follow and we could help you learn how to play it effectively.