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3186

Feb 14th 2012, 17:27:31

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:N/A
Player experience:New
Best finish:N/A
Total finishes:0

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3186

Feb 14th 2012, 17:27:31

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentC
Land3000
Tax Rate28%
Net Income$125,000
Net Food109
Money$82,000
Food780
Oil15,000
Turns0
Turns Played522
Turns Stored0
Technology
Military95.27%
Medical98.43%
Business113.65%
Residential101.34%
Agricultural107.79%
Warfare0.2203%
Military Strategy100.34%
Weapons103.24%
Industrial108.83%
Spy100.03%
SDI10.14%
Structures
BPT32
Enterprise Zones400
Residences100
Industrial Complexes400
Military Bases600
Research Labs400
Farms200
Oil Rigs500
Unused210
Military
Spies4,200
Troops62,000
Jets32,000
Turrets120,000
Tanks8,600
Readiness100%
Nuclear Missiles0
Chemical Missiles1
Cruise Missiles0

Nuketon Game profile

Member
549

Feb 16th 2012, 2:44:16

Ok, what you are doing is called a "rainbow" strategy. This is where you build some of every kind of building. They are ineffective and will not grow well. One of the keys to growing is to specialize, or build all/nearly all of one particular type of building. I see your government is a Communism, which has an industrial production bonus. I would suggest that you switch to become an industrialist.

First, your build per turn is low, you should double it by building only construction sites until you have 60 BPT. Switch your tax rate to 35%, Set your industrial production to at least 70% turrets, 10% spies, and the rest as you see fit. Then I would begin converting your buildings to industrial complexes in this order: Research Labs(tear all down at once) Military bases(all at once), farms 1 bpt at a time, ent zones 1 bpt at a time, residence 1 bpt at a time. Oil rigs can be optional however I would switch them as well.

During this conversion you will go into negative income and food production, this is ok! however do not run out of food or money. When you need money, sell military on the public market at a price that will sell. With the profits buy food, industrial tech, and leave yourself enough to run turns and build buildings.

If you continue to update we will help you out further :)

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3186

Feb 18th 2012, 4:09:30

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentC
Land3000
Tax Rate28%
Net Income$179,000
Net Food235
Money$460,000
Food23,000
Oil80,000
Turns0
Turns Played697
Turns Stored0
Technology
Military90.31%
Medical93.2%
Business132.79%
Residential102.78%
Agricultural112.49%
Warfare0.2182%
Military Strategy100.66%
Weapons118.78%
Industrial108.23%
Spy100.26%
SDI21.57%
Structures
BPT32
Enterprise Zones500
Residences100
Industrial Complexes400
Military Bases700
Research Labs500
Farms300
Oil Rigs600
Unused4
Military
Spies6,100
Troops140,000
Jets32,000
Turrets130,000
Tanks25,000
Readiness100%
Nuclear Missiles0
Chemical Missiles1
Cruise Missiles0

tduong Game profile

Member
2224

Feb 18th 2012, 6:42:01

you're a commie. Make nothing but industrial complexes. bump your construction sites to about 200 for that size. Don't make anything but spies, turrets and jets.
Originally posted by blid:
I haven't had a wrong opinion in years

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3186

Feb 27th 2012, 0:24:29

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentC
Land5000
Tax Rate29%
Net Income$301,000
Net Food368
Money$320,000
Food3,400
Oil12,000
Turns0
Turns Played1160
Turns Stored0
Technology
Military90.57%
Medical92.02%
Business137.53%
Residential108.08%
Agricultural115.68%
Warfare0.214%
Military Strategy100.42%
Weapons120.72%
Industrial105.36%
Spy102.67%
SDI27.95%
Structures
BPT37
Enterprise Zones900
Residences600
Industrial Complexes400
Military Bases1,000
Research Labs500
Farms600
Oil Rigs1,000
Unused1
Military
Spies24,000
Troops190,000
Jets26,000
Turrets660,000
Tanks100,000
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles1

ArsenalMD Game profile

Member
560

Feb 27th 2012, 12:35:02

ttt