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3186

Nov 27th 2012, 5:12:25

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:brandon84
Country strategy:Undecided
Player experience:New
Best finish:N/A
Total finishes:0

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3186

Nov 27th 2012, 5:12:26

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentI
Land4000
Tax Rate40%
Net Income$217,000
Net Food66
Money$630,000
Food59,000
Oil12,000
Turns2
Turns Played465
Turns Stored0
Technology
Military100%
Medical100%
Business100.44%
Residential100.44%
Agricultural100%
Warfare0.2567%
Military Strategy100%
Weapons100.02%
Industrial100%
Spy100%
SDI1.51%
Structures
BPT11
Enterprise Zones800
Residences800
Industrial Complexes600
Military Bases500
Research Labs70
Farms300
Oil Rigs40
Unused480
Military
Spies15,000
Troops20,000
Jets85,000
Turrets96,000
Tanks20,000
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles1

Rockman Game profile

Member
3388

Nov 27th 2012, 18:24:24

You need a lot more construction sites
You need to pick one area of production to focus on, and then arrange your buildings and purchase your techs appropriately.

Right now, you're closest to a casher, which works well with the dictator government. They would keep about 90% of their land as enterprise zones and residences (the rest as industrial complexes at 100% spy production and as construction sites), and they would get a lot of business and residential techs. They would then buy all their military, food, oil, and technology from the public market.

Also, you'll want to set your tax rate down to 35%, that will generate the most income.