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Warlock Game profile

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Dec 11th 2016, 17:21:51

find calculating attack forces difficult when you first started playing Prim Server?

Red X Game profile

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Dec 11th 2016, 19:31:05

When I played I did not ;p
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drkprinc Game profile

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Dec 12th 2016, 8:41:16

nope formulas are same across all servers.

just make sure to add in the pang/qz/mehul factors ~15%
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lpardess Game profile

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Dec 12th 2016, 10:50:46

Yes cause you have allies to calculate as well...its more difficult
But if you spy both def allies than its simple

drkprinc Game profile

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Dec 12th 2016, 11:18:02

Target

Troops = 1
Turrets = 2
Tanks = 4

x (Defense bonus + weapons + gov bonus)

+

Ally 1

Troops .25
Turrets .5
Tanks 1

+

Ally 2

Troops .25
Turrets .5
Tanks 1

(Maximum 100% of target defense for both allies or single ally total confirmed on alpha)

x 1.15 then / weapons + gov bonus

/ 1.5 if PS

that is a 99.9% guarantee break.

use 1.16 instead of 1.15 if you want 100%

Edited By: drkprinc on Dec 12th 2016, 20:14:08
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Warlock Game profile

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Dec 12th 2016, 15:19:54

ok thanks ..ive been estimating cause all those calculations make me head hurt!. I have a much better grasp now thanks.

Serpentor Game profile

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Dec 12th 2016, 16:35:44

Drk are you saying that one massive ally cannot double his defense?
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drkprinc Game profile

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Dec 12th 2016, 19:56:56

Not sure of it exactly but from e2025 days I remember it being 50% from each max 100% total, but either way cannot be more then 100%, and having an ally with over 4x your defense their must be some backroom deals going on :P

Edited By: drkprinc on Dec 12th 2016, 20:16:15
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Marshal Game profile

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Dec 12th 2016, 20:20:17

each ally gives max 25% of his/her forces (dunno how intel allies work) but they can't more than double player's own forces so having 8 mil turrets/jets ally while itself has only 1 mil turrets/jets is bit dumb or shady deals like n00bprince hints.
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Serpentor Game profile

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Dec 13th 2016, 21:22:36

Wasn't a real question btw. One ally can double your def if he is big enough.
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MountainYeti Game profile

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361

Dec 13th 2016, 23:06:18

Can an ally double your forces after weapons tech is applied?
Ex. 1mil d with 50% wep is end result 2.5 or 3mil after ally.

I thought it was true double(3mil from ex) but maybe ive been oversending the whole time.

drkprinc Game profile

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5114

Dec 14th 2016, 0:29:18

I always calc target weapon tech and bonus and use that for the base, but allies are raw boost not effected, would save cost if only raw units were used for the ally max
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ironxxx Game profile

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Dec 14th 2016, 1:20:01

dp

you are way oversending

10% mehul factor

and its maximum double from allies before wep tech or def bonus

and your military can't be on a PS to defend

MountainYeti Game profile

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361

Dec 14th 2016, 1:38:30

I think drprince is right where you use tech and bonus for the base. Obviously need big allies to get the gain though as tech doesnt apply to allies. Im not gonna test it now though as i dont want to risk a DH.

I agree with iron/others on 10% though i think 15% is a waste(although maybe this protects from mehul factor)

stanrools Game profile

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Dec 14th 2016, 3:59:21

I use 10% and am sucessful most of the time usuly is dumb errors that get me in trouble not Mehul
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Warlock Game profile

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Dec 14th 2016, 4:56:33

Originally posted by stanrools:
I use 10% and am sucessful most of the time usuly is dumb errors that get me in trouble not Mehul


What did you do drop readiness, cause I failed at sending 2.5x plenty.

Serpentor Game profile

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2800

Dec 14th 2016, 7:24:17

-Defense x tech x points bonus x gov bonus

That's your base amount

-Then add (ally 1)/4 +(ally 2)/4
**to a maximum of your base amount

-Then x 1.1 for mehul

-Then obviously divide by your weapons%, gov bonus, and 1.5 for PS to get your break.



Honestly I always add 2000 jets or so on top of the break just to be 100% sure.

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Serpentor Game profile

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2800

Dec 14th 2016, 7:30:28

No fails, unless;
a) the guy (or ally ) runs turns after the ops.
Or
b) typo on iPhone calculator
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drkprinc Game profile

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5114

Dec 15th 2016, 3:21:06

Originally posted by ironxxx:
dp

you are way oversending

10% mehul factor

and its maximum double from allies before wep tech or def bonus

and your military can't be on a PS to defend


pang confirmed its upto 115% for 99.9% success.
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blag Game profile

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Dec 15th 2016, 22:59:41


Edited By: blag on Dec 15th 2016, 23:06:34
See Original Post

TidyTerry Game profile

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Dec 19th 2016, 4:22:30

Usually I just yell Allah Akbar, and see what happens.

ironxxx Game profile

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Dec 20th 2016, 17:38:12

Originally posted by drkprinc:
Originally posted by ironxxx:
dp

you are way oversending

10% mehul factor

and its maximum double from allies before wep tech or def bonus

and your military can't be on a PS to defend


pang confirmed its upto 115% for 99.9% success.



that would explain the DH i had about a week ago, only one of the set, and it made me think of this thread

drkprinc Game profile

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Dec 22nd 2016, 3:13:12

well you could also break with only 85% but would be a less then 1% chance.
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Ti annichilisco Game profile

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Dec 22nd 2016, 10:26:04

Originally posted by ironxxx:
Originally posted by drkprinc:
Originally posted by ironxxx:
dp

you are way oversending

10% mehul factor

and its maximum double from allies before wep tech or def bonus

and your military can't be on a PS to defend


pang confirmed its upto 115% for 99.9% success.



that would explain the DH i had about a week ago, only one of the set, and it made me think of this thread


No it's 110% of defense to break, I run the same math as Serp and have 98% attack success ratio. and the 2% miss are silly mistakes like a SS instead of PS or leaving the tanks on in my calculator when I don't send them. Or, very rarely, the target adding offense in between my spy ops and the attack.

So 110% +, not 115%, and there's no need to add 2.000 jets.

Ti annichilisco Game profile

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Dec 22nd 2016, 10:27:17

adding defense not offense.....

Keybo Studios

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Dec 22nd 2016, 12:47:26

yes it is hard to calculate with ally's.

drkprinc Game profile

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Dec 22nd 2016, 13:19:59

Ti pang was in irc talking about it one day and said there is a factor that to get 99.9% or 100% you need atleast 115% of total break. But 110% is like 99.5-99.8% already there is just that slight chance it could DH at 110%. So unless you are going for 100% minimal cost oversending bit more won't matter can still top 10 it.
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