I believe the biggest issue is that there is virtually no way to retain the chances of finishing in rank 1 after winning a war. Just by participating in a war whether you wanted to or not is an instant game over.
Another issue is the lack of strategy balance. Players suggesting rotating buffs/nerfs is a symptom to this kind of issue. For the past 12 rounds, or two years, the only thing that finishes in rank 1 was a Fascist before converting over to Theocracy. One exception being a Tyranny which looks like a techer.
https://eestats.lafamiglia-ee.eu/alliance/oldranks For the past 12 rounds, check rank #1 country's history.
There is no compelling reason for most countries to buy anything other than jets while playing with almost no army.
The expenses are too high to justify the cost for defense. It's sad to buy defense only to still get rekt anyway. I'm not saying that 0 defense is good, but right now, a serious attempt at defense is not a good use of money if one is serious about finishing in rank 1.
Building a country takes effort; griefing virtually effortless. There is no good way to recover from griefing, you're basically out of the race if someone kicks down your proverbial sand castle. It'd be nice to be able to rebuild faster and cheaper. As of now, construction is expensive and consumes too many turns.
1. I agree that external tools have contributed to the negative experience.
2. Killing within seconds is something that can be done even without a bot. Tools didn't enable this.
3. I agree that killing should take longer. Defense in this game is somewhat a joke.
4. I like the idea of rotating buffs/nerfs, but I believe the market condition should influence this more. As of now, we're lacking balance. Farmers can store with less penalties compared to other strategies which makes farming very powerful. It's difficult for Industrial communists to finish better than other strategies.
5. I like the idea of adding more random elements to the game.
A friend of mine said it best: In general, people don't like the idea of spending weeks building up something only to have it gone in a flash.