I just have 2 comments.
Alliance is geared towards alliances so why not set it where you HAVE to join a tag after a certain amount of turns? I know every 1 man tag I have seen I've tried to recruit to Death Knights and have managed to get a couple to join DK. This may just lead to a bunch of 1 man tags however
Originally
posted by
qzjul:
Originally
posted by
KriSatZ:
As someone who recently was a new player, I'll give my advice with whats wrong with the game.
When n0f first asked me to come here, I spent ~15 days messing around before joining LaF the next set. I got farmed to oblivion.
Give me one good reason why a new player would stick around to get farmed? None. Exactly.
People see new players as free land.
The best suggestion I can make for the game is that all new players either play in a protected server OR if they do play alliance server, they get placed in a tag and can go from there.
Yes, this is part of the plan; we need to shelter n00bs, or they don't stay
A newb server would be a good idea. Since the game keeps stats of past countries you could base it on that. If the person has never achieved higher than X NW, they can create in the noob server. If you have never reach X amount of land, if they have made less than X amount of attacks in the past X resets.
Just a thought.