Mar 25th 2024, 3:15:58
Warfare is in many ways broken because of the now much smaller clans.
The only goal for war is to kill the enemy countries. That was great when we had big clans - easy to get plenty of turns and all the fun with stonewalling and speed runs etc...
But with smaller clans killing is very hard.
What if we changed the goal of war? Or created a new category of war? A way for smaller clans to compete with each other, demonstrate cooperation and attack skills without having to put a couple of hundred turns online at the same time.
Could there be a way track LANDGRAB wars? Where declared war clans can attack each other for a set period of time and the land gained/lost is tracked and there are leaderboards with appropriate stats. No country outside of the declared war clans could attack (physical or spy op) during the war duration. Leaderboards would be needed to give incentive to be good at this.
This would give war clans a way to get into fights without the large numbers of players required and the baggage associated with the current wars. Since the land gained/lost can be normalized by number of members there can be some difference in the number of countries in the warring clans. And since these wars would have to be arranged it stops the large clans from just destroying small clan for fun. Except in traditional war, which would still be allowed.
This also encourages activity, training in clans again, and diplomacy as clans would have to negotiate the war.
Its and idea. You asked for ideas.