Originally
posted by
Slagpit:
Originally
posted by
Primeval:
Originally
posted by
Slagpit:
What if we changed the identity of the server so that the best clans are the ones that are good at both war and netgaining? ...
I'm of the opinion that the most disappointing thing to happen in the game (besides the player count plummeting) is the culture shift many years ago that implies the two have to be separate. I feel clan servers are already mostly designed to accomplish the goal being suggested by simply allowing large group cooperation - players changed the meta themselves. At some point attacking, stealing resources from, and/or destroying an opponent became taboo and those that joined or rejoined this community after that shift simply accepted it as truth.
I'm not sure what you're advocating for here. The players who want to netgain should band together and repeatedly kill every other country on the server? And if they don't go through that effort every round then it's their own fault as to what happens to them?
A more elegant and perhaps simple solution is to code the pacts into the game (and possibly prevent untagged yadda yadda– close other loopholes) so they cannot be broken. That way, an alliance could still pact out and have a peaceful netting set, maybe one set, someone doesn't do the pact, etc. This would still have a certain level of uncertainty but without taking away _all_ of the other aspects of the game.
This would still require some level of cooperation between players. My concern with your netting server idea is that its too much change. You are proposing going from Earth Empires v2.0.0 to v5.0.0 in one leap. Small incremental change is the smart and safe way to go about this.
All that is just my opinion on the matter. Take it, leave it, or disregard it at your own convenience.