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Apr 23rd 2024, 2:38:52

Should mod deleted posts remove bonus points from players? Vote in this thread!

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Apr 23rd 2024, 2:14:43

Leave it to TAN to say something so horribly uncivil in the thread about civility =(

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Apr 23rd 2024, 2:07:15

Originally posted by KoHeartsGPA:
It's basic forums rules, doesn't need to be repeated, enforce it.


I did delete and edit a few posts already, but yes, I agree that we've been historically too lax on this.

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Apr 23rd 2024, 1:39:05

Alliance Talk is for discussing the game. There is no legitimate purpose in bringing another player's personal information, family, race, religion, or other characteristics into any discussion. Criticizing an alliance or country is perfectly fine and expected. For example, it is permissible to say that an alliance isn't good at warring or netting, that they pact in a cowardly way, or any other type of game-related criticism. But you should avoid personal insults against other players.

Thank you for your cooperation.

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Apr 23rd 2024, 1:28:51

This is roughly fourth on my list and would probably be included as part of change set 25 but I can't give any specific dates.

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Apr 23rd 2024, 1:01:59

This will be fixed in a few days by updating the GDI help text.

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Apr 22nd 2024, 20:53:39

Paradigm? More like Paradim, am I right?

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Apr 22nd 2024, 20:17:30

Do you mind sharing an example of another game that's using the github wiki functionality? We'd also need volunteers to manage the PRs.

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Apr 22nd 2024, 20:16:13

Celphi, do you mean something similar to https://www.php.net/...ual/en/function.iconv.php ? Although I see a lot of comments complaining about that specific function.

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Apr 22nd 2024, 15:07:16

We'll have a two week period between when players can create countries and when the first round starts. That might be a good time to do recruiting and the creation of tags since boxcar will support the new server by then. Right now it's tough because none of the third party tools support the Cooperation server.

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Apr 22nd 2024, 4:25:56

Some of the reasons for the change:

1) Make offensive allies more important which encourages players to find a tag and allows elite tags to differentiate themselves by managing offensive allies well.
2) Make spy ops more useful along those same lines.
3) Make landgrabbing a meaningful choice in the early game and punish players who grab carelessly.
4) Increase public market demand for jets, medical tech, and weapons tech.
5) Shorten the overall grabbing phase which some players find to be tedious.

If the mechanic doesn't work out well then it will be replaced with something else.

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Apr 22nd 2024, 2:51:27

Hope you enjoyed your return set!

Edited By: Slagpit on Apr 22nd 2024, 3:40:54

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Apr 22nd 2024, 2:45:47

Development for the custom game rules has finished and we're in the testing phase now (item 2).

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Apr 22nd 2024, 0:32:09

Originally posted by Turtle Crawler:
If this is the extent of the changeset it might be worth playing. Maybe of the other changes I saw earlier were... Not worth putting effort into. Especially those limiting gameplay like no PS and increased unit loses based on playing the game more.


The planned rule set is here but I'm still making minor changes as I develop it: https://www.earthempires.com/...server-52515?t=1713465255

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Apr 21st 2024, 21:11:33

Yes, you will lose 98% of your sent units in that scenario for SS. PS will have the typical military losses that you are used to.

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Apr 21st 2024, 17:31:53

I'm sympathetic but I'm not sure that we can do this. There are many third party websites that use our news feeds, ranks feeds, and spy op uploads that may not be able to handle non-latin characters in country names. If we make this change we could break those tools and websites. Some of them no longer have active maintainers.

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Apr 21st 2024, 17:28:16

I plan to look into this after I finish some other work that's currently in progress.

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Apr 21st 2024, 16:20:58

Originally posted by SuperFly:
I want to FA my dear leader to #1 finish.

Will LaF be returning? I will join. Game mechanics absolutely make sure that I am a well behaved little boy so PM if you want another nerd to stock just to FA transfer!


FA packages cannot be sent on the Cooperation server.

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Apr 21st 2024, 15:57:29

Originally posted by guochel:
does this mean it's pointless to sell turrets, troops, and tanks and buy turrets, troops, and tanks, because you'll never get attacked?


I expect countries to have all jets for most of the round. CIs have some incentive to produce turrets or even troops late in the set. Countries destocking off their PM will buy troops and tanks.

I'm not really happy with that situation, but it's more or less the status quo on Express and Alliance already. Many players there already buy mostly jets with few other units.

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Apr 21st 2024, 2:49:42

Originally posted by VicRattlehead:
Some things never change, I guess.

The hate on slag is weird. He is working at this, seems to basically always tell the truth, and just doesn't give a fluff about anyone's feelings. What else are you looking for in an admin here? That he take personal stakes in your ingame feuds?


My understanding is that some players found the base game to be boring and found it to be more fun to try to "war" the game staff. You are witnessing a seemingly never-ending smear campaign.

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Apr 21st 2024, 2:47:48

Originally posted by Vamps:
Originally posted by Slagpit:
I know the facts don't matter but just in case anyone was wondering: Vamps has no countries deleted for rules violations, he's apparently been forum banned a single time over the past 13 years, and he routinely makes false accusations towards the game staff: https://www.earthempires.com/...ce-server-52511/3#1031260


Uh, thanks for confirming I've been a clean player over 13 years here. I appreciate it?

I do not trust you with any logs from anyone. My apologies if I was unclear on that. You have been asked on these forums directly why Chevs was banned, and you have edited and/or deleted your own responses. You would have been better off if you were honest and said it's because you just don't like him.

But I do appreciate your post about trust. It was an eye-opening glimpse into your overall mindset, and it helped me (and a handful of others) make a hard choice much easier to make.

I hope you take some of my post to heart. The community deserves it.


Cool, thanks for confirming that you were never treated unfairly over the past 13 years. You played a free game for all of that time and never paid a dime. Why are you making yourself out to be some kind of martyr or victim? Do you think that you're owed something else? Is 13 years of fair treatment and free entertainment not enough for you?

As for the logs, what are you even talking about? You said that you have logs of conversations that involve me, but you won't post them because you don't trust me? But I'm part of the conversations? That doesn't make any sense. Yet you want to talk about trust and "owning up"?

If you want to quit, fine. But will you stop defaming me?

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Apr 21st 2024, 1:07:22

I know the facts don't matter but just in case anyone was wondering: Vamps has no countries deleted for rules violations, he's apparently been forum banned a single time over the past 13 years, and he routinely makes false accusations towards the game staff: https://www.earthempires.com/...ce-server-52511/3#1031260

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Apr 21st 2024, 0:01:08

Originally posted by VicRattlehead:
Do NPC countries play untagged? Apologies if this seems obvious to others.


Yes, only NPCs can play untagged. Players are required to tag up before they can play a turn.

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Apr 20th 2024, 22:25:59

Originally posted by g0nz0:
Is it activated? I don't see anything.


It's not activated yet: https://www.earthempires.com/...opment-52605?t=1713627203

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Apr 20th 2024, 22:25:24

Originally posted by Anarchist:
What is it again?


https://www.earthempires.com/...server-52515?t=1713465255

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Apr 20th 2024, 22:24:53

Originally posted by KoHeartsGPA:
Is there a minimum and max amount of players per tag?


There is no minimum and there's no maximum.

Edited By: Slagpit on Apr 21st 2024, 15:54:14
See Original Post

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Apr 20th 2024, 19:46:29

Me!

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Apr 20th 2024, 15:33:23

Right now there's a planned five step process. I may keep this thread updated with development progress.

1) Implement custom game rules - COMPLETED
2) Test custom game rules
3) Change automated processes (PS bot, standing orders)
4) Update NPC code
5) Give third party site owners 2 weeks to support the new server

Edited By: Slagpit on Apr 22nd 2024, 2:45:22
See Original Post

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Apr 20th 2024, 15:22:25

The cooperation server is a special server where players work together to try to achieve the best individual and clan networth. This server is good for the following groups of players:

1) New players who want to learn the game in an environment where they cannot be attacked. We recommend that these players join a clan full of experienced players.
2) Players who wish to cooperate and compete with their friends to get the highest networth.
3) Players looking for highly technical netgaining in a more predictable environment.


There are many gameplay differences for the Cooperation server. You can get the full list by reading the announcements post or by checking the server details. Here are a few of the most important ones:

* Players are required to join a clan.
* Players can only attack and perform harmful spy ops against NPC countries. NPC countries will not fight back.
* Base attacking military losses for Standard Strikes are 98% of the attacker's forces. This percentage can be reduced by acquiring medical tech, getting offensive ingame allies, or by playing as the Dictatorship government.

Enjoy!

Edited By: Slagpit on Apr 21st 2024, 22:11:27
See Original Post

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Apr 20th 2024, 14:58:38

No third party sites currently support the Cooperation Server. That's sad :(

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Apr 20th 2024, 14:58:16

-Do not post in game information that can only be retrieved by taking an in game turn (This means no spy ops, no military breaks, no attacking results etc).
-Do not make racist and or denigrating posts about different cultures or beliefs.
-Be respectful at all times.
-No direct links to adult/offensive/obscene content.
-Do not imitate game staff.
-Do not post anyone's real life information (includes names).
-Don't be a pest (this includes such things as topping ancient posts for spamming or other reasons).
-Please note that posts can also be deleted or edited by the forum moderator team for any reason, including those not listed above.

Breaking of the forum rules can result in your thread/post being edited or deleted. Breaking forum rules multiple times in a short amount of time could turn into a forum ban. You will be banned for an X period of time which will be decided upon by the moderator team.

Thank you for playing Earth Empires.

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Apr 20th 2024, 14:55:01

Players must follow all of the standard game rules while playing on the Cooperation server. This includes, but is not limited to:

* Players may only have one game account.
* Players cannot create countries with offensive country names or send ingame messages with offensive content.
* Players should report any bugs or exploits they find by posting on the Bugs & Suggestions forum or by messaging an active moderator or administrator.

Thank you for playing Earth Empires.

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Apr 20th 2024, 0:24:13

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Apr 19th 2024, 23:19:01

Originally posted by smiley:
Originally posted by Slagpit:
Originally posted by Steeps:
If it's an issue because you're trying to reduce the risk of suiciders then limit the viewing to untagged countries during the set, all countries after the set. Personally I think suiciding is part of the game and it's a risk you take with clan reputation and farming untaggeds but if the aim of these changes is to protect the player base then I'm open to see these sorts of suggestions.


It's to partially close an existing gap. Currently, after a round ends you can view the owners of any country in the top 100, any country in a clan, and any country where the owner allows country statuses to be viewed. After this change it will be possible to see the owner of dead untagged countries as well.

Someone shouldn't be able to anonymously suicide SOL in one round and then join SOL the next without SOL being aware of their previous actions.


You can view the owner of any country not tagged and not in the top 100 currently. This includes dead countries.


I'm not sure what you mean by this. Is this a bug report? If so, please PM me a link that shows what you're saying. Thank you.

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Apr 18th 2024, 20:56:53

This mechanic is already planned for the Cooperation server. If it goes well there then we can roll it out to all other servers in a change set.

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Apr 18th 2024, 20:26:38

Eh, better to aim for the stars and go out in a blaze of glory than do something lame like just farm bots all set.

VicRattlehead: I think the primary server might be the best fit for what you're looking for right now? There are no NPC countries there and players do grab each other. Express will eventually have NPC countries attacking players but there's no timeline on that.

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Apr 18th 2024, 18:05:08

I haven't played in a while but I suspect that grabbing other players is a much better value proposition than most players realize. The main concern would be allowing someone to force you into a war. If you grab someone once and they grab you back twice you generally either need to let it go or you need to commit to war.

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Apr 18th 2024, 14:04:00

Could BlackHole be the next Head of TAN?

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Apr 17th 2024, 19:39:55

I looked into this and found that it would be difficult to fix, but I plan to address it at some point.

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Apr 17th 2024, 19:38:12

The rest of this was implemented as part of change set 23, so closing.

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Apr 17th 2024, 19:37:40

This was done in change set 23.

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Apr 17th 2024, 18:14:26

Here are some of the criteria that I use when determining if a new server should be created:

1) Does it offer something unique that isn't found on other servers?
2) What kind of experience does it offer in terms of conflict, diplomacy, and the public market? https://www.earthempires.com/...osophy-49938?t=1618152644
3) Will players continue to play it?
4) How difficult is it to program?


That's what shaped my rewrite of what was proposed here. If it's a server that's only about killing standard bots then everyone will run a tyranny jetter with high warfare techs. There won't be any way to distinguish between a good and great country. It also won't be important for players to work together. Besides, players can already kill standard bots on FFA.

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Apr 16th 2024, 17:27:39

Here's my interpretation of what you're asking for at a high level:

* Players would be forced to tag up. Each tag could hold a limited number of players. Let's suppose it's 10.
* There are untagged NPC countries that players can farm.
* A tag of static countries would be created for every player-run clan. These would be the war targets for that player's tag. The ten countries in the war target tag would have NWs of (in the billions): 8, 4, 2, 1, 0.5, 0.25, 0.125, and 0.0625. These countries would not play turns.
* A tag can only attack untagged NPC countries or their war target tag. Players cannot attack each other.
* NW-based humanitarian restrictions would be in effect.
* When a country in the war target clan is killed, it restarts in the player's tag and restores its original NW.

Here's how the clan standings might end up, as an example:

1) A tag ignores the war targets and only netgains. Each player has 1 B NW. Their tag finishes with 8 B NW.
2) Each player in the tag has 500 M NW but they manage to kill the 2 B and 4 B NW war targets. Their tag finishes with 11 B NW.
3) Each player in a tag has 400 M NW but they manage to kill the 8 B NW war target. Their tag finishes with 12 B NW.


In effect, it would be a wargaining server without any direct player to player attacks?

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Apr 16th 2024, 1:48:45

I updated the post to make it more clear as to what the FFA implementation would be.