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Slagpit Game profile

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Apr 30th 2026, 0:38:59

Hi Ratski,

You are not able to attack NPC countries on this server. I hope that you give the server a try. I'm sure there will be lots of banks for you to bomb.

Slagpit Game profile

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Apr 28th 2026, 4:09:10

Not that I plan to do this often, but there are some unique benefits gained when creating a new server. It is significantly easier to try new things and to make changes. Some of those changes typically move to all game servers and improve the game experience overall. For example, the advanced ingame search was developed as part of Cooperation server development because it was easier to do that than force a hosting site to support a new server. That ingame search is now available everywhere else and was also supported to the support the new FFA bulk attack NPC page.


I agree that the Tournament server had some unique elements to it. In my mind, here are the relevant questions:

1) Is there a feasible path to improving the server?

2) Do the unique elements offer enough value to justify our limited number of server slots?

3) Is the balance of the unique elements positive or negative?


I have my own answers to those questions, but I don't want to get too far off topic. I'm sure that you can figure out what I'm implying here.

Slagpit Game profile

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Apr 25th 2026, 23:14:11

addressed

Slagpit Game profile

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Apr 25th 2026, 23:04:29

I am pleased to announce the creation of the Conquest game server. The first round for the new server will begin on May 1. This server does not allow clans and will replace the Tournament server. All player countries are assigned to game A and all NPC countries are assigned to game Z. This means that it is not possible to attack or perform spy ops against NPC countries. NPC countries will interact with the public market which can be helpful during time periods of low player activity. Otherwise, the game rules are very similar to the Classic game server.

The various server details pages (https://www.earthempires.com/conquest/serverdetails) are quite thorough these days, so I will copy and paste some of the notable properties of the Conquest server:

* The Major Change Set number of this server is 32.

* Turns are given every 20 minutes.

* Countries can hold a maximum of 160 (160) turns.

* Initial countries are awarded 160 extra turns at the start.

* Initial countries are awarded 2 nuclear missiles at the start.

* The minimum time for market goods to arrive on the market is 3 hours. The maximum time is 4 hours.

* Each country can launch 2 Planned Strikes per day. Additional daily planned strikes can be earned through SDI technology. Available Planned Strikes refresh at midnight game time.

* GDI authority prevents offensive actions against another country which is 6 times bigger or smaller than it.

* This following ingame alliances are not permitted: defensive, offensive and research

* An ingame alliance must be kept for at least 720 hours.


This is a monthly server that should start on the first of the month most of the time (assuming I configured that correctly). I hope that interested players give it a try and have fun.


Thank you for playing Earth Empires.

Slagpit Game profile

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Apr 25th 2026, 17:17:33

The Cooperation, Alliance, FFA, Primary, and Express servers will be upgraded to Change Set 32 after their current rounds end.


Change Set 32:

Changes to all servers:

* Unit calculations for type 1 ghost acre returns now include readiness and the attack power bonus from declaring war. With this change, all attack power modifiers now apply to the number of units sent calculation for type 1 ghost acre returns. As a reminder, type 1 ghost acres are extra buildings (along with acres) that can be acquired from landgrabs. One limit placed on type 1 ghost acres return is based on the number of units sent by the attacker. As of Change Set 32, the formula is as follows:

20 * ALL_OFFENSIVE_POWER_MODIFIERS * (TROOPS_SENT_ON_ATTACK + JETS_SENT_ON_ATTACK + TANKS_SENT_ON_ATTACK) / LAND_OF_ATTACKER


* Recent intended changes to government bonuses were done through an ancient internal system and were not applied as expected. This system has been removed and now all government changes are directly tied to a server's Change Set. The bonus effectiveness benefit for the Fascist government has been reduced from 15% to 10%. For now, the industrial production bonus for the Communist government will remain at 125% on the Cooperation server and at 135% for all other game servers.


Changes to non-clan servers:

* Public market commission for the Communist government has been increased from 10% to 12%.


Free For All server only:

* This server is no longer exempt from the type 1 ghost acres cap based on sent units.



Thank you for playing Earth Empires.

Edited By: Slagpit on Apr 25th 2026, 19:59:23

Slagpit Game profile

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Apr 25th 2026, 17:02:03

The alpha conquest server is available for players with active premium access.

There's still a little bit of time to change game mechanics before the start of round 1, so any strong opinions should be posted right away.

Edited By: Slagpit on Apr 25th 2026, 22:49:24
See Original Post

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Apr 25th 2026, 2:20:23

Players must follow all of the standard game rules while playing on the Conquest server. This includes, but is not limited to:

* Players may only have one game account.
* Players cannot create countries with offensive country names or send ingame messages with offensive content.
* Players should report any bugs or exploits they find by posting on the Bugs & Suggestions forum or by messaging an active moderator or administrator.
* This server does not have clans. Playing in order to benefit another player is not allowed. Working with another player to disadvantage another player is not allowed.
* Players who repeatedly engage in rule breaking or play to ruin the experience of others may find limitations placed on their game accounts.

Thank you for playing Earth Empires.

Slagpit Game profile

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Apr 25th 2026, 2:19:05

The forums are provided to enhance your enjoyment of the game. Please attempt to keep most discussion friendly and related to the game. Below are a few examples of prohibited actions for players who want more details:

-Do not post in game information that can only be retrieved by taking an in game turn (This means no spy ops, no military breaks, no attacking results etc).
-Do not insult other players based on personal characteristics including race, religion, origin, or sexual preference. Trash talk is fine in moderation but it should be focused on a clan or a country instead of a personal attack.
-Do not link to adult, offensive, or obscene content.
-Do not impersonate game staff.
-Do not post anyone's real life information, including names.
-Don't be a pest (this includes such things as topping ancient posts for spamming or other reasons).

Please note that posts can also be deleted or edited by the forum moderator team for any reason, including those not listed above. Breaking of the forum rules can result in your thread/post being edited or deleted. Breaking forum rules multiple times in a short amount of time could turn into a forum ban. You will be banned for an X period of time which will be decided upon by the moderator team.

Thank you for playing Earth Empires.

Slagpit Game profile

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Apr 25th 2026, 0:43:34

Previously it was possible to get bonus turns from pending pacts. This has been corrected.

Slagpit Game profile

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Apr 25th 2026, 0:41:50

fixed it the lazy way

Slagpit Game profile

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Apr 22nd 2026, 16:03:25

I'm 82nd. Ingame search filters out countries outside of your humanitarians range.

Slagpit Game profile

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Apr 22nd 2026, 6:11:04

I can't promise anything, but what about a button or link next to each military unit that sets that one to 100% and the rest to 0% using javascript?

Slagpit Game profile

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Apr 22nd 2026, 4:26:03

I have 405 acres if you'd like to include me in the rankings.

Slagpit Game profile

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Apr 20th 2026, 2:09:13

Sir Balin has good fundamentals.

Slagpit Game profile

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Apr 19th 2026, 21:13:27

Grand reveal of the missing subpage: added "Attack NPCs (Beta)." This is marked Beta because it's a new, complicated feature but I did test it pretty well. Don't let the "beta" label scare you off, the worst thing that should happen is a country fails a land grab. My understanding is that some players explore instead of attacking because of a perceived large time investment needed to landgrab NPC countries. This subpage attempts to solve that problem. Here's an example of how you could use it:

A player has 8 farmers with 220k jets each. They estimate that any Fascist NPC country with under 250k NW could be broken by a 75k jet SS. They want to do up to 4 PS with each farmer instead of exploring for low acres. That can be accomplished with the following settings:

Select Strategies: Select all farmer
Jets = 75k
Attack Count = 4
Planned Strike = True

Target Search Criteria
Maximum DR = 2
Maximum Networth = 250k
Government Filter = Fascist

Clicking "Attack NPCs" will result in each farmer performing 4 planned strikes each unless they run out of resources (oil, turns, jets, food, money), there aren't enough available targets, or their estimation of the break is wrong and there are failed hits.

Slagpit Game profile

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Apr 18th 2026, 22:06:16

Changes to the Sell Goods and Sell Tech subpages:

* Select strategies added to top
* Current public market view unified at top
* Countries will attempt to sell a good or technology if the sell price is set - this replaces the checkbox for selling
* Quantities shown in table are now the maximums that can currently be placed on the public market
* Better exclusion logic for countries which cannot currently place goods or tech on the public market
* Better error messages when selling fails, though for technical reasons these aren't as detailed as what you would sell when failing a sell attempt ingame
* Game now reports when selling results in a country running out of food or money
* Countries with negative food per turn will not put maximum bushels for sale on the market. They will attempt to leave enough bushels at home to avoid running out of food.

Slagpit Game profile

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Apr 4th 2026, 17:12:14

The Cooperation, Alliance, FFA, Primary, and Express servers will be upgraded to Change Set 31 after their current rounds end.

Change Set 31:

Changes to all servers:

* Unit calculations for type 1 ghost acre returns now include the government's military strength bonus and penalty. Republics will need to send slightly more units and dictatorships will need to send less units when type 1 ghost acre returns are the limiting factor for break calculations. This affects the calculations in the same way as weapons tech (since change set 27).


Alliance server only:

* NPC countries will now use the same code found on other game servers. For example, NPC countries will make better decisions when buying technology and commie indies are significantly more likely to build all of their acres even if military prices are low. Due to technical limitations, this change will occur sometime during the final week of round 98 (which ends on May 17th).

Thank you for playing Earth Empires.

Slagpit Game profile

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Apr 4th 2026, 16:50:12

I have adjusted the strategy classification logic and all of the above scenarios should be handled better now.

Slagpit Game profile

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Mar 22nd 2026, 23:29:27

Dramatically overhauled the pages for buying goods and tech. Should be way more useful now.

Slagpit Game profile

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Mar 22nd 2026, 23:27:53

Should be fixed now, try it and let me know.

Slagpit Game profile

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Mar 22nd 2026, 23:27:44

Should be fixed now, try it and let me know.

Slagpit Game profile

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Mar 22nd 2026, 22:58:49

You can see the change set for the Tournament server here: https://www.earthempires.com/tourney/serverdetails

Slagpit Game profile

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Jan 3rd 2026, 18:00:04

There is no record of one of your FFA countries receiving fewer bonus points than the others. Can you copy and paste the event item text here? If you don't want to expose your country number you can send me a PM.

Slagpit Game profile

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Dec 18th 2025, 2:06:24

Slagpit Game profile

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Dec 18th 2025, 2:04:53

Quantities on the private market change when buying units, selling units, and when turns are awarded after a login. After a login, existing units decay at a 1.5% rate for each turn awarded. For example, consider a 10k acre country with 1 M troops available on its private market. If it logs out for 3 turns before logging back in, it will lose about 45k troops to decay and will gain 90k troops for a net gain of around 45k troops:

1000000*0.985^3+10000*3*3 = 1045672

Slagpit Game profile

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Dec 16th 2025, 0:26:16

ghqnet is no longer supported as a hosting site. You can read about it here: https://www.earthempires.com/...g-site-53882?t=1762973165

Slagpit Game profile

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Dec 2nd 2025, 15:17:23

Originally posted by TCO_NBK:
Nice!

Used it for a few days now and getting used to it. Mostly positive. I somehow keep missing the old war page that gave me a one snapshot overview….I’ll give it a few more days now that I kill more actively again to see if the current pages satisfy my need :-)


Why not use the custom page to show the things that you liked to see on the war page?

Slagpit Game profile

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Nov 29th 2025, 18:56:43

Improved bonus page and added strategy name as a custom column choice.

Slagpit Game profile

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Nov 28th 2025, 18:44:54

Originally posted by Cathankins:
Also I’m going to throw this out there just because it’s a crazy idea and I’m curious what you guys think.

What if there was an eternal server that never ends? Infinite turns? What would happen?


There would be no way to catch up after falling behind. Imagine a demo casher with -100% military expenses and -100% building costs. You'd have 99% SDI and as much military and spies as you want. Your PCI would keep growing forever too.

Slagpit Game profile

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Nov 27th 2025, 22:47:46

Changes made:

* New column limit is 16 instead of 12, but players may see line wrapping depending on which columns they pick. Hiding country names is recommended if you pick a lot of columns.

* Made some columns and totals denser to save horizontal space.

* Cleaned up the page to select columns a little bit.

* Added 24 hour attacks, 24 hour defends, and time until the earliest PS brigade returns as column selection options.


I am able to fit everything that Primeval mentioned along with extra stuff without line wrapping: https://imgur.com/a/MTaiwKx

Slagpit Game profile

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Nov 27th 2025, 22:05:47

That's already available as "Last turn".

Slagpit Game profile

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Nov 27th 2025, 17:25:51

The 24 hour attack and defends columns?

Slagpit Game profile

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Nov 27th 2025, 16:32:48

I've changed the top menu so that all pages are always a single click away in a 3 row by 7 column configuration. The general, build, and war pages have been removed but the custom page now allows country names to be hidden to free up space to show more information. Please let me know if there are important column options missing from the custom page.

Slagpit Game profile

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Nov 25th 2025, 15:21:19

Fascist does not get that bonus on Express. It should say "+0%".

Slagpit Game profile

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Nov 24th 2025, 1:02:31

Removed the "new sales" and "new news" bits from the econ and war page because they did not work correctly.

Added a new login page to allow players to refresh their turns, get daily bonuses, and clear unseen news. It is now possible to perform a full gameplay loop for FFA without logging into the individual countries. For example:

1) Use the login page to get new turns
2) Use the bonus page to spend bonus points
3) Use the explore page to get new land
4) Use the build page to construct buildings on the new land
5) Use the public market page to buy and sell stuff

Slagpit Game profile

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Nov 23rd 2025, 18:56:08

Moved auto food sales and auto turret sales to the manage page and got rid of the preferences page. Everything left on the preferences was low value and some settings may have not worked correctly. Also moved around the bonus page and API pages to plan for future development.

Originally posted by TCO_NBK:
1) When you selected the war tab, tech/cash tab still shows as TBD


That is expected for now because I still haven't developed the new page yet. Stay tuned!

Slagpit Game profile

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Nov 23rd 2025, 1:23:46

Improved building page

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Nov 21st 2025, 1:20:23

It's still cashing, you're just doing it in someone else's country.

Slagpit Game profile

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Nov 20th 2025, 3:41:40

Tech page improved

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Nov 19th 2025, 16:08:25

I've combined the tag and GDI subpages into one subpage in order to save space.

Originally posted by ironxxx:
quick example for build page features

option to build 1 turn of farms, 1 turn of indies, 10 turns of farms, 10 turns indies similar to the individual build pages

farms is just an example it should be able to do the same ent/res and labs determination as well


It could be changed to act more like the quick actions options, but I'd want to hear from more players first before making such a change.

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Nov 18th 2025, 1:44:00

Originally posted by SuperFly:
I tried playing a game with bushels and I got burned!

I was the guy that went and cleared the $35-$45 dollar food and then placed for sale at $55 and $50 and didn’t sell.

I ended up PMing all of it for $33 after spending $800m in mikitery tech to increase bushel price from $29 to $33 atleast I got a discount on the miltery PM price…


Deliberate food buyouts are difficult to make work in Express because you can be undercut by someone else in 15-45 minutes.

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Nov 18th 2025, 1:43:24

Originally posted by SuperFly:
Originally posted by Cathankins:


Alliance crowd has decided to ruin express since they finally killed the alliance server it appears.


I don't think that is true my good man. a lot of those bad actors were all game banned after last round ended. Only those like myself who actually wanted to play the game and not be suiciders remained and that wasnt many players from what i read on discord a few days back.


Some former players were banned due to extreme and sustained harassment against our game staff. It had nothing to do with "suiciding". With that said, we're all glad that you're still playing, Superfly.

Slagpit Game profile

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Nov 18th 2025, 1:39:15

Originally posted by Ratski:
Originally posted by Cathankins:
I think it’s because you guys can’t win so instead you suicide people who can with the same group every other set. I’m just guessing based on the multiple deletions that hit Nite https://eestats.lafamiglia-ee.eu/express/country/81

Usually if you see this happening it’s you and Ratski. Hope that helps. It’s pretty hilarious you still can’t beat the other players while using these tactics.


Maybe I’m wrong. Who knows.

Let me point out something , no one checks to see if a target has been hit before, making a land grab. Do you Cat ? I didn't, I hit # 81 12 hours later after #63 made his hit on #81. #63 made his grab at 4:30 am, I never saw that hit. before I hit #81, and because you people just think I am working with another player, We both get deleted, In this case the deletion was not justifiable. I got hit by# 82 three times and didn't go to war I just took my double tap retail and let it slide.


You were deleted because you landgrabbed a country immediately after your friend spied it. You and your friend need to land grab independently and not share targets with each other.

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Nov 18th 2025, 1:37:38

Slagpit Game profile

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Nov 16th 2025, 23:50:22

Originally posted by Bablo:
Do failed spy ops count towards breaking GDI ?


Failed stealing or harmful ops count, yes. Failed informational ops do not.

Slagpit Game profile

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Nov 16th 2025, 19:45:12

A country is now considered a techer if it has at least 80% labs ignoring empty acres and cs. Other strategies need at least 50% of their land to be covered by their primary buildings ignoring empty acres and cs.

Edited By: Slagpit on Apr 4th 2026, 16:50:44
See Original Post