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Mar 27th 2025, 4:45:14

* The trade pact turn bonus will be changed to granting a flat extra turn per day per active ally.

* The positive event boom bonus point cost for the communist government will be reduced from 6 points to 2 points.

* Spy technology will also increase the 20% cashing bonus by the stated percentage. For example, spy effectiveness at 125% will result in a cashing bonus of 25% and spy effectiveness at 155% will result in a cashing bonus of 31%.

* SDI technology will now grant a guaranteed extra PS brigade slot for every 15% tech and will grant a percentage chance between the different cutoffs. Some examples:

- 1% SDI: 6.6% chance of an extra PS brigade slot
- 15% SDI: 1 extra PS brigade slot
- 30% SDI: 2 extra PS brigade slots
- 67.5% SDI: 4 extra PS brigade slots with a 50% chance of 1 additional slot
- 90% SDI: 6 extra PS brigade slots
- 99% SDI: 6 extra PS brigade slots with a 60% chance of 1 additional slot

* NPC countries will likely keep somewhat less cash on hand compared to previous rounds.

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Mar 6th 2025, 21:00:40

We didn't make any updates to ads on our side. I don't have any idea how that integration works so I can't personally look into it.

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Feb 28th 2025, 1:18:35

Slagpit Game profile

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Feb 26th 2025, 17:51:50

Teachers aren't paid well enough to accumulate big stockpiles.

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Feb 25th 2025, 6:48:03

Military sanctions worked great. The problem with it was all of the whiners.

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Feb 24th 2025, 18:35:15

Qz made some configuration changes that we expect will help a lot with game performance.

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Feb 23rd 2025, 23:50:28

For future rounds, try saving 6 bonus points at the very end. That way you can exchange for 3 turns if needed if you forget to recall.

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Feb 22nd 2025, 6:41:46

This is being worked on by multiple people. As such, there's no need at this time to leave the thread open.

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Feb 22nd 2025, 3:20:37

I thought I'd first ask the guy who was "happy to help" but like I said, I guess we're just doing PR spinning here. Great use of time on B&S. If you guys want to be fluffty here then go ahead, it just means that the game admins will be even less likely to read the stuff posted here.

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Feb 21st 2025, 23:43:38

Originally posted by Requiem:
So to be clear is it Qz hitting the API 200,000 times or Rasp?


I would expect that anyone with admin access to evo's site would be happy to make the change but I guess we're just playing PR games here.

I don't think that Rasp's minor disclosure was malicious in any way but of course I'm going to delete stuff like that when I see it. As Celphi has said it's possible to accidentally disclose stuff that shouldn't be public. The best defense is not to say anything at all.

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Feb 21st 2025, 21:08:52

Originally posted by Requiem:
If an API user hit every feed at the throttled rate it would be 432,288 times in 24 hours. All legitimate hits to the feeds. Tools are meant to be used to the extent they allow.

200,000 hits seems like a non-issue considering.


Do you drive at 160 miles per hour on the highway just because the speedometer goes that high? Or do you instead drive at a lower speed set by a regulation that allows many different vehicles to safely share the highway?

There are exactly 0 api keys that hit all of the different feeds once per second.

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Feb 21st 2025, 20:54:13

I cannot believe that I have to explain this.

Qz is the owner and admin of the game server. He has the right to disclose whatever information publicly that he wants. You are a guest on that server who has some incidental level of access due to some evo2025 involvement. As a guest, you do not have any right to disclose publicly any information about that server. If you have some observations that you'd like to share then send them privately to the game admins.

We are having this conversation in public because you disclosed some information that you shouldn't have and you complained about your post getting deleted instead of taking the hint. I didn't say anything in public until you complained about the deletion.

API users, of which you are one, have a responsibility to read the posts on the API Users forum. There is a post there from 9 days ago asking API users to voluntarily reduce their API calls if possible. You can assist in the current situation by fulfilling your responsibilities as an API user.

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Feb 21st 2025, 19:44:00

There are some API keys owned by warring tags that hit the news feed 86400 times per day. I have no issue with that because they actually use the data and query at an appropriate frequency for their use case. The problems are the disclosure of private information and the owners of the API keys who query excessively.

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Feb 21st 2025, 18:56:26

Originally posted by Requiem:
I seen Rasp's post and it wasn't anything private TBH. Many people have speculated about this. We've seen these issues before and Qz was transparent about it in the past.

You shouldn't be so seductive Slag, Rasp is a respected member of this community. Control your emotions.


Rasp is an admin for a clan hosting site that does way too many feed hits (over 200k per day). That puts him in a position to help with the recent performance issues that we've had. Unfortunately, he is leaking private information in this thread instead of fixing the issue with his clan site.

I am obviously not going to respect that behavior. In fact, I find it to be very irritating. I'm sure that you can understand why.

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Feb 20th 2025, 20:09:04

Yeah no poop I deleted it, don't post private information about our servers in public for no reason.

Edited By: galleri on Feb 23rd 2025, 16:48:18. Reason: We aren't allowed to cuss on this forum
See Original Post

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Feb 19th 2025, 2:11:34

You can spy the NPC countries and copy what they do. That will teach you the basic fundamentals on how to run a good country.

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Feb 18th 2025, 16:13:18

In my experience if you wait a few minutes then it's usually fine. The issue is related to I/O performance on the server.

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Feb 17th 2025, 20:26:32

We are unlikely to see any further relief until Friday at the earliest. I apologize for the inconvenience and ask for your patience.

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Feb 15th 2025, 19:19:50

As a note for myself, I would need to figure out what happens if a country with a flag gets deleted for rule violations.

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Feb 15th 2025, 19:12:11

This idea isn't very fleshed out but I thought I'd post it for initial feedback. The goal of the server is to protect your own clan's flag and to steal flags from other clans.

Each clan can assign their clan's flag to one country not in protection (I'd like to allow the clan admin to upload an image for the flag but I'm not sure if I trust you guys). The country with the flag gets a huge boost in bonus turns and earns flag points for the clan. To prevent self-kills, it cannot drop all acres, self delete, or lose PCI from a food or cash shortage.

A clan can determine which other countries have a flag by using the military spy op. A flag can be stolen by killing another country. The country that steals the flag cannot be attacked for 48 hours. Players cannot attack their own tags. Players cannot attack at all if their clan admin never assigns out the flag.

At midnight each day, points are granted to each clan based on the number of flags that they own. The number of points per flag is equal to the unique user count for the clan that originally owned the flag, dead countries included. The final clan standings are based on total number of flag points divided by the clan's unique user count. For example, consider a two day round with two clans. Clan A has 10 countries and clan B has 20 countries. Clan A is granted 10 points and clan B is granted 20 points after midnight of the first day. Clan A then steals the flag of clan B and manages to protect its own flag. Clan A is granted 30 points after midnight of the the second day and clan B is granted 0 points. The final standings are 40 / 10 = 4 points for clan A and 20 / 20 = 1 point for clan B.

The server would not have humanitarians restrictions or vacation mode. There would likely be an early period where attacks are only allowed against a small number of bots to prevent OOP wars.

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Feb 12th 2025, 15:46:13

The issue isn't fully fixed, but game performance is significantly better since the change 12 hours ago.

Slagpit Game profile

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Feb 12th 2025, 3:08:13

I attempted an emergency fix. Are you still seeing the problem?

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Feb 7th 2025, 0:08:25

It's 20% rounded which I guess could be worded better.

"The maximum number of PS per day is refreshed when bonus acres are awarded."

You can see that the change set is 27 on alpha coop as expected: https://www.earthempires.com/alphacoop/serverdetails

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Feb 5th 2025, 6:18:11

The current plan (subject to change) is to reform the account sign up process after we're able to send outgoing email again. We will attempt some level of advertising after that.

I'd also like to receive a personal recruitment email from Ivan.

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Feb 2nd 2025, 2:03:13

Still no trade allies in primary.

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Feb 1st 2025, 21:41:49

Slagpit Game profile

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Feb 1st 2025, 21:27:29

The announcement post is up.

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Feb 1st 2025, 21:26:24

The Cooperation, Alliance, FFA, Primary, and Express servers will be upgraded to Change Set 27 after their current rounds end. Of note, the Standard Strike attacking loss penalty has been removed from the Cooperation server.


Change set 27:

* Base private market purchase price for bushels lowered from $360 to $100.

* Military bases increase the private market regeneration rate linearly based on military base count divided by land. The maximum benefit is 100% increased regeneration for 100% of land held as military bases.

* Warfare tech starting percentage lowered from 0.200% to 0%.

* Medical tech decreases attacking losses if the non-missile attack is successful.

* Trade pacts grant 1 extra daily bonus turn for every 1000 turns played by a trade ally. For example, if one trade ally has played 1999 turns and one trade ally has played 2134 turns then a country allying them both will receive 1+2=3 extra daily bonus turns.

* On clan servers, building capture limitations are based on total buildings of the attacking country instead of being applied individually to each building type. For example, this means that an attacking country can capture farms from a target even if the attacking country previously had no farms. This behavior is now in line with how building capture works on servers that do not allow clans.

* Weapons technology and the PS attack power bonus increase units sent for type 1 ghost acre calculations. Government modifiers continue to not be included. These changes make it easier for countries to get the maximum amount of type 1 ghost acres possible in attacks. The limit for type 1 ghost acres did not change.

* The building help page has been updated.


Cooperation server only:

* The sliding Standard Strike military loss penalty has been removed.

* Medical technology also reduces food consumption by population and military units.

* Trade pacts are now allowed. FA packages are still not permitted.

* The cost of the infinite BPT bonus has increased from 8 points to 16 points.

* Warfare tech returns and each missile is worth $500,000 NW. Missiles cannot be launched at other countries.

* SDI tech returns with the effect of increasing maximum daily PSes:
** 0-9.9%: 0 additional PS
** 10-29.9%: 1 additional PS
** 30-49.9%: 2 additional PS
** 50-69.9%: 3 additional PS
** 70-89.9%: 4 additional PS
** 90-98.9%: 5 additional PS


Express server only:
* Base private market selling price for bushels lowered from $32 to $29 to match other servers.


Primary server only:
* Oil added to the private market with a base purchase price of $400 and a base selling price of $60. Acquiring military tech increases the sale price of oil. The behavior is identical to the Express server.


Thank you for playing Earth Empires!

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Feb 1st 2025, 21:20:48

This was addressed some time ago.

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Feb 1st 2025, 21:19:03

Most likely reason for this to happen is spying a country with significantly more land than you.

Slagpit Game profile

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Feb 1st 2025, 21:18:21

Addressed in Change Set 27.

Slagpit Game profile

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Jan 31st 2025, 16:52:30

The bots have been running since the 11th.

Slagpit Game profile

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Jan 28th 2025, 0:10:58

Cathankins doesn't play on the coop server, so if you want to make fun of his netting go with that approach.

I'd be happy to improve the warring experience (I've put a fair amount of thought into it actually) but players who prefer war aren't clear about what they want on the boards. There are a few minor ideas posted but they usually go 50:50 in terms of support.

I don't think that I've ever asked anyone to financially support the game. It's not an expectation. The expectations are not to cheat and not to break any laws. Exceeding expectations means not doing stuff that deliberately hurts the game.

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Jan 27th 2025, 23:27:06

Bringing up stuff that was already deleted by moderators is not helpful. Taking the bait that hard is not helpful. None of this has anything to do with the team server.

We were doing so well =(

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Jan 27th 2025, 22:55:00

To be fair to Cathankins, he's at least talking about the team server and providing supporting evidence for his position. He's even taking pride in his ingame accomplishments! You can disagree with his conclusion, but his behavior is 1000X preferable to spreading lies that hurt the game for no reason.

Slagpit Game profile

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Jan 27th 2025, 22:03:12

Happy to answer questions from premium patron members: no announced date at this time.

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Jan 27th 2025, 19:51:57

The deletion of the team server has been moved forward by one month due to this thread.

I've always felt that a true badass wouldn't need to lie about anything. The truth should just speak for itself. That's clearly a minority opinion around here though.

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Jan 10th 2025, 17:11:53

Food is easy to change too. If changed it would use the same base food price as Coop ($100). It seems that a lot of servers these days have issues with food.

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Jan 10th 2025, 5:26:35

Same rules as Express? Oil is easy to add from an administrative perspective.

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Jan 9th 2025, 18:53:00

Is that a theoretical concern? Or did someone pick it by accident this round?

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Jan 9th 2025, 0:58:30

One of the issues with adding very expensive missiles to the market is that it makes market aiding and other forms of cheating much easier.

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Jan 8th 2025, 16:29:57

Fixed

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Dec 25th 2024, 13:29:25

According to our records, you have purchased or grabbed a total of 194082 tech points. Your country currently has 194082 tech points. It does not look like you did a tech start, so this matches.

I also see a market transaction history record for your country in which you purchased 60,098 agri tech. You also gained 316477 NW between 3:55-4:00 GT.

It seems like everything checks out?

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Dec 18th 2024, 23:56:39

The overall theme is to remove restrictions and to give players additional options.

Some slight changes compared to what was previously announced: https://www.earthempires.com/...ments/change-set-27-53394

Edited By: Slagpit on Feb 1st 2025, 21:27:09
See Original Post

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Dec 16th 2024, 4:35:54

Winning a round means that you've got to be or beat the best casher, best farmer, best indy, and best techer. Techer is equally accessible to all players yet every single top ten techer has been tagged LaF so far. The round one first place finish wasn't luck.

There are a lot of different ways to compare LaF and SKA:

LaF:
1 TNW win
15 top ten finishes
1 first place finish
5 players in top ten "best 3" leaderboard

SKA:
2 TNW wins
3 AVG wins
14 top ten finishes
2 first place finishes
5 players in top ten "best 3" leaderboard

I've never felt like SKA had a locked in win until the final day of each round. I think the tags are closer than you give them credit for. With that said, I welcome healthy competition between tags and hope that players take pride in their tags.

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Dec 8th 2024, 0:01:51

Originally posted by TAN:
You are calling it terrorism, which is a SERIOUS charge. You are either being serious and will report it to the authorities, or you are knowingly using the term flippantly and frivolously, and banned him simply because you don't like him.

So which is it? Are you seriously worried about threats of terror and you'll loop in the FBI, or are you being hyperbolic?

The simple fact of the matter is, if you hadn't responded at all or banned him, everyone would have laughed it off and forgot about him already.

I understand that it appears you interpreted his post differently from others, which is fine - like I said, a lot is lost when people communicate via text. I don't agree with your interpretation, but I can see how you'd take it as a threat.

But digging in your heels and doubling down by calling it a terrorist threat is just such a weird thing to do. Can you imagine someone making a serious terrorist threat over THIS GAME? lmao


What the fluff? Blackhole himself used the word "terrorism". How the fluff are you this bad faith? I'm closing this thread for the reasons that Pang mentioned.

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Dec 8th 2024, 0:00:35

Originally posted by Coalie:
Originally posted by Slagpit:

You've got dipfluffs like symbolic (I think he's an alliance leader) sucking off multi runners in this thread.


Slagpit,

I would respectfully ask that you refrain from making sexual harassment comments regarding a player from my clan.
I will also ask that you refrain from name calling.

"-Do not insult other players based on personal characteristics including race, religion, origin, or sexual preference. Trash talk is fine in moderation but it should be focused on a clan or a country instead of a personal attack."

These are the rules you made.
What example are you trying to set here?


Dear Coalie,

I respectfully ask that you eject the players from your tag who support cheating and running multies. I will not be respectful or civil towards players who do that. I find it disgusting and shameless that your tag supports multi-runners while you bloviate all over these forums about how much you support the game.