Verified:

Xeno Game profile

Member
41

Sep 17th 2014, 23:17:21

So a guy does standard strike on me and then I try to do a retal with an artillery barrage but GDI Authority won't let me. Why not?

Xeno Game profile

Member
41

Sep 17th 2014, 23:06:02

bonus

Xeno Game profile

Member
41

Sep 14th 2014, 3:31:33

fur

Xeno Game profile

Member
41

Sep 9th 2014, 0:34:41

So, if there's a DNH list, is there also a hit list? Please...

Xeno Game profile

Member
41

Sep 8th 2014, 5:05:47

what's dnh? Where can I look up our pacts?

How do I know who I can attack and who I can't?

Xeno Game profile

Member
41

Sep 1st 2014, 21:55:28

fhdd

Xeno Game profile

Member
41

Aug 26th 2014, 4:11:10

Originally posted by Link:
i have been playing the game since 97.. it has its fun moments.. want real fun? join a war clan on the free for all server.


I might try that. I don't suppose there is a clan that only 'top feeds'?

Xeno Game profile

Member
41

Aug 26th 2014, 4:08:08

Thanks Vamps

Xeno Game profile

Member
41

Aug 24th 2014, 3:30:03

I don't know what you
Originally posted by trainboy:
Xeno if you too feed me I will be buying up and making you my fluff FYI


?

/me confused

Xeno Game profile

Member
41

Aug 23rd 2014, 11:30:02

As I said at the beginning, this game clearly has a lot of potential for fun. I'll stick around and give it an honest shot, trying to figure out how not to have to bottom feed to get land.

Xeno Game profile

Member
41

Aug 23rd 2014, 0:20:11

Look, the game I have been scouring the net for years is this:

It's a game where the cards are stacked against the vets / bigger players, where the only way to get and stay fat is to run around frantically fending off coordinated attacks from hordes of noobish, smaller players; where vets are always griping and grieving on their forums with complaints like "Man alive! Where'd all these @#%ing noobs come all of a sudden? WTF this is like death from a thousand cuts!@! I can't deal with this !@#! Mods! You've got to re-balance this game. This is no fun for vets! I'm fighting claw tooth and nail to hold on to any acreage here from all these #@%@ing n00bs. Mods, developers, please do something?" To which mods and developers reply with an unambiguous and definitive, "Ummm....No."

Instead, what I see on forum are vets complaining about how boring it is to farm smaller players.

The game I'm looking for seems to be the opposite of what I am seeing here. Please let's be honest so I can stop wasting my time here. Is this the sort of game I'm looking for?

Edited By: Xeno on Aug 23rd 2014, 0:34:26
See Original Post

Xeno Game profile

Member
41

Aug 23rd 2014, 0:01:36

Okay. I want to say that everyone so far is really tolerant here, and I appreciate everyone's comments and advice. That said, my main question the answer to which will determine whether or not I continue with this game is this:

Is it really feasible to get ahead in this game by land-grabbing against only those countries which are bigger in both acreage and net worth? The answer must be a definitive yes. This is quintessential because its the only way I want to play. If necessarily the only way to get ahead in this game is to farm countries smaller in net worth than myself, then I don't want to play.

In addition, I want to team up and tag with a group of similar-minded players, and form a clan that abides by a code of game-play whereby we all work together and coordinate attacks only against countries which are larger in NW and acreage. That's the only sort of clan I would want to join.

Now, on another note (and even though this makes me out to be a hipocrite). If people would, could someone explain the following:

I hunt around for a target to do a land grab. Although it makes me feel like crap, I browse lower on the score-sheet than higher. I find someone who has fewer forces than I do jets and more acres than me to boot. Seems like a perfect, easy target.

I do a planned strike with jets. But I only get a really small amount of acres. A tenth of what I had gotten on a similar-sized target before. Why such small amount of acres?

Xeno Game profile

Member
41

Aug 22nd 2014, 20:51:30

Originally posted by cyref:
c'mon Xeno lighten up :)
You mentioned people need to use the market more. Why do you have the impression it is unused?

Team server market has been very, very inactive.

To do well at this game isn't really all that difficult

Right, and it is enjoyable if you like to engage in brutality against weaker players. I don't like that sort of thing, and neither do most people.

Learn the game first, then if you have ideas vetted through game experience offer thoughtful constructive criticism.


Or how about I just leave and not play?

Xeno Game profile

Member
41

Aug 22nd 2014, 20:43:04

My impression about this game is from my experience in game as well forum, Wiki, etc..

From Roleplay forum:

Originally posted by Cerberus:
Well, I'm logged in again and now I have to find a way to get some land. Let me look at the country list of countries that have absolutely no possibility of even making me break a nail.

Searching...
Searching...

Oh boy, here's a guy that's got a tenth of my land, and is just barely 10% of my net. Let me get a spy report on him and also find out who his allies are.


If this is really how you play to win in this game, I don't want to be a part of it.


Originally posted by Cerberus:

OK, I can't get a spy report on him. He must have a huge number of spies jammed on that little land. I'll have to find another target. He might use spy ops on me if I farm him.

Can't hit anyone with a tag, they just might have friends who won't like it if I farm him.

Well, this target looks interesting. He's just gotten started playing. He's just over 10% of my net so I can hit him.


Wow. Brutal.



Originally posted by Cerberus:
Get that spy report, get that allies report. Holy Moley, he's allied to a guy in my scores list. I can't touch him. (won't)

OK, here's another, he has no allies. I'm gonna hit him 5 times in a row for 25 acres a shot. :) There's nothing he can do about it.

Whooo hooo. Did you guys see that? I took 125 acres from that guy. :)

OK, I can only build 2 turns worth of buildings, but it's still some land. So I can get even fatter and waste even more land.


This game does not seem fun at all.

Originally posted by Cerberus:
The Next Day...

The sumfluff nuked me. OK, Boys, let's kill him. He nuked me one time because I farmed him as is my RIGHT!

And the process starts again.


Honestly, I don't see why I should invest any time in a game like this.

Xeno Game profile

Member
41

Aug 22nd 2014, 6:37:18

The problem isn't that it's a war game; the problem is how the war is won.

Xeno Game profile

Member
41

Aug 22nd 2014, 4:24:02

Originally posted by cyref:
Xeno I think you are judging the game mechanics, mods, and developers too harshly before you know the basics of the game.


I don't think so. I've played games like this before. The game's design is indicative of pretty much the same culture according to which its concept is construed. The problem is the foundational concepts by which the game has been constructed over the years. Making it more appealing would require rethinking some of these foundational concepts.

Originally posted by cyref:
I understand you are frustrated, but let that frustration be the incentive


No.



Originally posted by cyref:
After reading your attack calc suggestion, I don't like it.

Noted and I disagree.

Apparently, veteran players like calculating the near exact amount of force needed for their attacks so much that they've already gone ahead and made an excel sheet system on their own, which gives veteran players even more of an advantage over noobs.



Originally posted by cyref:
To be honest I have no interest in a game that holds my hand
This statement is indicative of the culture from which dysfunctional game concepts were constructed. Noobs are all for figuring stuff out on their own. That's part of the fun. They don't want anyone to hold their hand through the learning process. What they want is to have fun. And, presently, being pummeled by large countries owned by cliques of veteran players within a system where the only way to make it into their cliques is to do likewise and pummel other 'lesser' players is, ultimately, demeaning, and, well, not fun.

Originally posted by cyref:
All you need to contribute is a bit of brain power.
That's not all you need. You need to demean yourself to comply with a culture of brutality against the noob.

Originally posted by cyref:
I hope you give yourself time to find, understand, and appreciate the nuances of this game.


Thanks. I'll give it a try, but from first impressions, I don't see it as any different from other games that are built on what is a very pervasive culture of esteeming brutality against the weak as virtue.

Xeno Game profile

Member
41

Aug 22nd 2014, 2:35:20

I sincerely suspect that if mods / developers of this game have read my 'suggestions' they are most probably thinking about whether or not they should ban me from this game rather than take anything I have 'suggested' seriously.

Xeno Game profile

Member
41

Aug 22nd 2014, 2:21:42

Originally posted by VicRattlehead:
Post it in Bugs & Suggestions. :)


As a noob, I don't know if I care enough about this game yet to want to spend the time and energy to help developers improve it. Also, my experience with game developers is that they don't really value insights from anyone who isn't a techie (which, proudly, I am not) and rarely do they value insights from even veteran players, let alone noobs. Generally, they don't really want to spend the time and money to really improve things anyway, and so, why bother?

Xeno Game profile

Member
41

Aug 22nd 2014, 2:05:00

Can the calculator be incorporated into the game, maybe automatically, somehow? Like a little blurb by your 'military advisor' just next to the attack pane where you enter the target country number. As soon as you enter the number, next to it is another little number indicating 'estimated military force necessary'. If you put your mouse point over the number a little text bubble reads, "the estimated additional military force necessary to break through current target's defenses according to most recent intelligence".

And so, as a player inputs the numbers of his various forces to send on that attack, the force calculator number changes. For example, the player might see the force calculator initially at 10040 change to 7040 as he enters 3000 in the field for the number of soldiers he will use in the attack. As he enters 2500 jets, he sees the force calculator number go down to 2040. Maybe this number is in red, to indicate a warning that not enough force is being sent. After inputting 680 tanks, he sees the number go down to 0, which is in yellow, which indicates caution that probably a little more force may be needed to ensure success. And so the player decides to send along 200 more tanks than is necessary, just to make the force calculator number show up as a green -200. Confident he is most probably sending enough force to ensure success, he clicks send attack, and, yay, the noob didn't have to send all that much more force than was necessary, doesn't get as frustrated as he previously did by amount of losses, and number of failed attacks, sticks around longer, and maybe doesn't quit. EE gains in player-ship, and everyone is happier.

Edited By: Xeno on Aug 22nd 2014, 2:17:31
See Original Post

Xeno Game profile

Member
41

Aug 21st 2014, 17:57:08

Oh, and no, I wasn't Algae Bloom.

Xeno Game profile

Member
41

Aug 21st 2014, 17:49:36

Overall, as a noob, I have to say, first impression of this game is negative, although it has incredible potential. As you say, only if it attracts more players can this game be successful.

Solution 1: Find way to get people to use market more. Much of the potential for awesomeness for this games comes from the prospect of having an active, dependable market, with reasonable, stable prices, and high frequency of trading going on in terms of tech and goods. With more stable prices and higher frequency of trades comes with it more players willing to depend on the market to fulfill their strat objectives. And so solving this issue requires critical mass of players using it. A market with frequent trading opens the game up for more variety of strats and more varieties of variations of strats. And once that happens, the game's fun factor rises exponentially.

Solution 2: Make an alliance system that provides advantages for the noobish players / smaller countries rather than advantages for verteran players / larger countries. From what I can tell as a noob, you've got to be really lucky to get selected to join a gang of veteran players on any server. And getting selected the first round a noob plays is quite improbable, no? How soon do noobs realize that the only way to have any fun and really learn the game is to get in with a clique of veteran players somehow and that just isn't going to happen any time soon. How long will that noob stick around? Will they have the patience to stick it out 20 rounds before they get 'in' with the 'cool' crowd? They'll have to suffer an ongoing, humiliating, unjust disparity for many rounds: the advantages to joining a clan are huge simply due to being able to avoid getting attacked. And who primarily gets this benefit? The veteran players in established clans, not the noobs who actually need it. The thing is, the way it is set up presently provides a huge advantage to veteran players over noobs than to help noobs learn the game and have fun. Instead of making the alliance system an advantage to smaller counties / noob players, it seems all that was done to try and balance things a bit was to place a bunch of restrictions on the alliance system and to diminish the benefits of being in an alliance in the first place. In my honest, noobish, opinion, this is counterproductive since the alliance system could be the best thing about this game. I think forming groups of players under a clan holds most potential for fun game play. But only if it could be redesigned somehow to work for noobish players / smaller countries rather than against them. A simple suggestion might be to allow smaller net worth countries to have more / cheaper alliances or to incentivize larger countries allying smaller countries somehow.

Solution 3: Noobish players / smaller countries should have more of a spy advantage over larger countries. Ops should be beefed-up as well as effectiveness of spying according to ratio of number of spies to acreage, simply to provide more of a deterrence to larger countries / veteran players attacking noobish players / smaller countries. If a small net worth country can use a small number of spies to cause more damage against a larger country than it would be worth it for that larger country to attack the smaller one, you'd have 'balance'.

And so, yeah, overall, this game needs some work. Concepts need to change so as to attract enough new players to create the critical mass of activity necessary on markets and between alliances for this game's 'fun factor' rather than 'vote-buying' to provide for its marketing success.

Edited By: Xeno on Aug 21st 2014, 17:56:30
See Original Post

Xeno Game profile

Member
41

Aug 21st 2014, 15:29:55

I am a noob. Here is a bit of my noob experience:

After signing up, I tried Tournament server first. I think I chose tournament because, at the time, it was just starting. I figured that if this is like other turn-based games I've played, it is better to join closer to when a round starts than to join a round mid-way through.

Anyway, after reading through help pages, the Wiki, and forum posts, I decided to play Indy-Communism strat, producing lots of spies, since from what I was reading, spies seemed pretty important and particularly effective for small-acreage countries. I have to say, one thing I found really useful at the beginning were the tips that popped up at the top of various pages. This was helpful for the initial stages (not so useful later on, though). The arrangement of links to the help pages on various topics were well placed. The effective (but very basic) help pages and tips is one aspect about this game that is actually very exceptional.

And so, I could easily learn that by playing Indy-communism, I would produce military and sell military for profit. Basically, this suited my strategy to have a lot of spies because I could produce a lot of spies too. I figured that in spite of being small I could still be successful and even deter attacks from larger countries. For I thought success of an op depended on the ratio of spies per acreage, not on the number of spies, and so even against larger players with way more spies than me I'd still be able to land ops and thus retaliate against them for attacks. What I didn't know was that threat of ops wasn't all that much a deterrence.

Nevertheless, ops did prove somewhat useful. As I spied on other players, I was able to learn what ratio of units other players had, and basically, a bit about how other more experienced players were playing the game. I think I learned a lot by spying.

That being said, I wanted to quit many times, and, once, even messaged the developers asking how to delete my account. While playing and trying to learn, I kept getting attacked while my own attacks failed or, even when successful, cost way to much. I just didn't understand how to attack / defend.

I had learned the importance of land-grabbing, but not really so much about how to do it exactly. One time I was successful I think I did too many on one particular guy. Afterwards, he sent a really nasty message and then did like 50 ABs on me, completely destroying all my buildings. That was one time I wanted to quit.

Another time I wanted to quit was when some really high-ranked player attacked me. I didn't know how to join GDI. I thought you had to pay real-life money for it, or bonus points or something, so didn't bother with GDI.

I had had what I had thought would be enough turrets to deter attacks. I had learned through spying that a lot of players around my NW had about 500k-1M or so of turrets. I also had what I thought were plenty of troops (100k). I had learned from that previous guy who AB'd me like 50 times that I should have a significant amount of tanks, too. Primarily, I thought I was safe because my net worth wasn't all that outrageous compared to my acreage and so I wasn't sticking out as an appetizing target.

And then, boom. I get attacked. And from the battle stats, I instantly wanted to quit. The first reason was it seemed from the battle stats that he had attacked me with only jets. This made absolutely no sense to me (I had been attacking with a mix of forces). Moreover, he lost fewer jets than he'd destroyed my forces and that seemed even more insane. I had tried a couple of my own attacks, noticing that even when I won a battle I would always lose a lot more units than the defender. Also, in calculating the cost of units lost, the amount of land I could get in successful attacks wasn't worth the trouble. It was almost better for me to keep exploring acres instead of land-grabbing. I was even attacking countries with higher net worth and more acres than me thinking I could get more acres in reward, but sometimes it seemed I was getting even fewer acres when if I attacked a smaller country. What I didn't know at the time was that I as attacking someone with a lot of ghost acres. I had even been using planned strikes with all of my forces to try and get the most land from each attack. But still, for what I got the cost wasn't worth it. I didn't understand that in this game 'overwhelming force' was a bad thing - that you would lose a ridiculous amount of forces if you used more than necessary. I thought that overwhelming force would allow me to lose fewer forces rather than more. In other games I've played, the greater the force overwhelms the enemy's the fewer losses you can expect per capita.

And then here comes this guy from way up there on leader board with his jets and nabbing a ridiculous amount of land from me, with only a few jets.

What really made me want to quit was it wasn't a bombing run, either. He'd actually nabbed land! What is this??? How does what is essentially a bombing run nab land? This is dumb. I quit.

Worse, yet, he nabbed a huge amount of land. I think that is when I might have messaged the developers asking how to delete.

Another time I wanted to delete was when some ops seemed to work while others seemed buggy. The espionage op threw me for a loop for a while. I'd do the op against a player, supposedly successfully, but it kept saying "you stole 0 technology points". It was not a fail, but, rather, a success. For whatever reason I was only able to steal 0 tech points. though.

Now, I had spied-out the target and from what I could tell he had lots of tech points (like even as much as 100 points in some fields :) ). So I figured he had tons of tech to steal. But repeatedly I was successfully stealing only 0. What is this?

I kept thinking I was doing something wrong and kept wasting ops on trying to steal tech, even against other players (who also seemed to have a lot of tech points), only to repeatedly 'successfully' steal 0 tech points each time.

I eventually came to think that there was some sort of bug or that the the espionage op had been disabled for this particular Tournament round. I came on forum trying to get some sort of explanation, but nothing came of it.

It wasn't until later on when I spied out someone who had 50k+ tech points in a tech field that I realized what the problem had been.

Basically, my experience with the game as a noob has been getting attacked, unsuccessfully defending such attacks, not understanding why I can't defend, attacking and failing, not understanding why attacks fail. Also, in the odd times when attacks might succeed I'd lose way too many forces to make attacking worth doing!

For the first round, I think all I did was explore and build turrets, oscillating between trying to figure out how all this worked and how to delete my account.

Second round I played was on Primary server. Now that I understand a few more things about how attacking / defending works, it's a little better.

Starting Team server now and learning even more.

Edited By: Xeno on Aug 21st 2014, 16:10:36
See Original Post

Xeno Game profile

Member
41

Aug 21st 2014, 14:36:01

Yeah, I joined Triforce. It's all good.

Xeno Game profile

Member
41

Aug 21st 2014, 7:24:16

I see. Found the foreign aid link, thanks.

Xeno Game profile

Member
41

Aug 21st 2014, 1:43:38

How to send / receive money from team mates / what's the point of trade alliance?

Xeno Game profile

Member
41

Aug 19th 2014, 14:42:09

People kept thinking I was team leader before. Now people will be bugging you to join clan instead. Nice!

I'm a newb and all, so I'm wondering, is it possible to woo over to our clan some high networth player who's already in a clan? Or is that not possible? Like once you join a clan, can you leave it?

Xeno Game profile

Member
41

Aug 19th 2014, 14:39:04

Originally posted by Link:
Originally posted by Xeno:

Triforce:
Rank Country Land Networth Spec
6 Xenolandia (#40) 1710 $193,070 H
56 New York (#72) 417 $29,418 M < yikes look at this newb :P


look now :P


Grr X( :P

Xeno Game profile

Member
41

Aug 19th 2014, 5:04:31


Triforce:
Rank Country Land Networth Spec
6 Xenolandia (#40) 1710 $193,070 H
56 New York (#72) 417 $29,418 M < yikes look at this newb :P

Xeno Game profile

Member
41

Aug 18th 2014, 3:20:18

Okay so I see triforce tag. So what now? message in game to ask for code?

Xeno Game profile

Member
41

Aug 17th 2014, 23:54:43

WTF is happening? X(

Xeno Game profile

Member
41

Aug 17th 2014, 14:16:20

Hey. What about me? X(

Xeno Game profile

Member
41

Aug 17th 2014, 0:35:56

I'm new and looking for a team that will help me learn how to play the game. Please msg me.

Xeno Game profile

Member
41

Aug 17th 2014, 0:09:26

Hi, looking for team on team server.

Xeno Game profile

Member
41

Aug 14th 2014, 3:09:25

blahr

Xeno Game profile

Member
41

Aug 8th 2014, 2:16:10

Regarding manifesting one's corporeal form in this particular plane of space-time in this particular universe...

Xeno Game profile

Member
41

Jul 30th 2014, 12:06:17

hi, forum,

bonus time is coolness, yeah?

Xeno Game profile

Member
41

Jul 17th 2014, 2:57:27

I've tried a few more times to commit espionage and all it says is that my spies were able to steal 0 technology points.

I've have come to the conclusion that the espionage op is disabled. Is it disabled because I'm playing in the tournament game? Does it for other people in the tournament?

Does anyone know where I can find out more information about this issue?

Xeno Game profile

Member
41

Jul 16th 2014, 21:36:21

So when it says my spies stole '0' tech points, it means the op was unsuccessful?

My opponents' spy effectiveness tech was same as mine.

Xeno Game profile

Member
41

Jul 16th 2014, 21:23:01

So I did commit espionage op a few times now, and each time all it says is that my spies were able to steal 0 technology points. In each case, I was initiating the espionage op on a target who had more acres than me, fewer spies, and lots of research. So why is it each time my spies were able to steal '0' tech points? Is the op broken or something?

Xeno Game profile

Member
41

Jul 14th 2014, 6:00:02

land grabs?

Xeno Game profile

Member
41

Jul 13th 2014, 5:35:53

yay weekly bonus