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Xinhuan Game profile

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Oct 1st 2014, 13:51:57

You got me there, Vic!

Xinhuan Game profile

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Oct 1st 2014, 7:26:23

Sure is, and for some reason, people still fail attacks a lot!

Xinhuan Game profile

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Oct 1st 2014, 7:20:53

Originally posted by VicRattlehead:
So you spend lots of turns exploring?


Pretty much yes, most top players spend half their turns exploring (or cashing for cashers) in the last half of the reset. The risks of eating a retal from good players are too high in the late set. Ask any of the top 15 countries last reset, they all explore 20 turns daily, because there is little else to do with the turns.

There are simply too few countries, and the risks aren't worth the rewards. Even a just a _single_ successful NM thrown in retaliation will negate any gains out of hitting any country twice.

This game doesn't reward warring, it rewards netting, it is the _threat_ of warring that keeps everything interesting.

Edited By: Xinhuan on Oct 1st 2014, 7:24:20
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Xinhuan Game profile

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Oct 1st 2014, 4:47:26

Originally posted by Quaxbi:
Originally posted by Trife:
Originally posted by Pang:
I also don't own any ducks.


what kind of terrible person doesn't own any ducks?!?



Exactly! Toilet ducks are cool as fluff!
http://www.youtube.com/watch?v=sXRcIuwKQq4

Edited By: Xinhuan on Oct 1st 2014, 4:49:34
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Xinhuan Game profile

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Oct 1st 2014, 3:23:56

Originally posted by VicRattlehead:
I wonder if you guys could explain something to me. I see even all the commies only doing PS. Seems I remember that commies, last time I was up on these things, were better off doing SS so that A) they could spend 100% of their turns grabbing and building and B) they would have jets at home to sell. Has this change evolved from the dwindling player base, or some other factor? Even 5 PS/day isn't enough to keep you busy if your bpt is high enough to build 60k acres.


This may be true only years and years ago, but with the dwindling player base, there are less and less countries playing every reset. This means that there are less targets to attack, and targets are limited. If you only do exactly 1 PS on every country, you maximize your land gained from all of them without breaking GDI on any of them. If you SS countries, that means you "wasted" your 1 opportunity to attack them the entire reset by getting less land from them instead of a PS, unless you are sure it is safe to attack that country (i.e newb looking country, rainbow, no missiles, low SPAL, almost 1/4 humanitarians range, or a country that hasn't logged in for 5+ days, etc) more than once.

If you look at the stats of every single reset (in the stickied thread of mine), you'll see that overall finishing land sizes are on the downtrend (it used to be 60k-80k about 2 years ago across the entire top 10 other than techers), last set it is more like 55k-65k. Last set though, there was a logout bonus change made that allowed all countries to gain 30-60 turns depending on your play habits over the previous resets, so finishing NWs and land sizes increased slightly from the additional turn count.

Xinhuan Game profile

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Oct 1st 2014, 2:56:42

Yeah, it seems like crest sounds very salty, or is sour a better word? I'm just having fun!

Xinhuan Game profile

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Sep 30th 2014, 19:53:22

That's the problem with Luck. It does too many things, jack of all trades, and master of none. That literally makes it not worth using, the bonuses from it doesn't have synergy with anything other than all-explorers, and only until the point you are going to explore less than 1000 turns left in the set (i.e about 1/3 of the way into the set) because at that point, Turns bonus becomes better.

Xinhuan Game profile

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Sep 30th 2014, 19:51:05

Well, I own 4 murloc (different colors) and a zergling/baneling transformable plushies!

Xinhuan Game profile

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Sep 30th 2014, 19:17:05

Well, near the end of your grabbing, (where grabbing on no longer gives anymore benefits over stocking), you should start to narrow target selection down to "same strat countries", so you can grab an extra day longer.

Xinhuan Game profile

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Sep 30th 2014, 18:37:37

<3 crest. #1146

Talking to yourself is a technique. I would like to educate you to its usefulness:

http://en.wikipedia.org/wiki/Rubber_duck_debugging

Rubber duck debugging, rubber ducking, and the rubber duckie test are informal terms used in software engineering to refer to a method of debugging code. The name is a reference to a story in the book The Pragmatic Programmer in which a programmer would carry around a rubber duck and debug his code by forcing himself to explain it, line-by-line, to the duck. The practice is also known as "teddy bear debugging" for similar reasons, most notably an anecdote in The Practice of Programming.

Many programmers have had the experience of explaining a programming problem to someone else, possibly even to someone who knows nothing about programming, and then hitting upon the solution in the process of explaining the problem. In describing what the code is supposed to do and observing what it actually does, any incongruity between these two becomes apparent. By using an inanimate object, such as a rubber duck, the programmer can try to accomplish this without having to involve another person.

Xinhuan Game profile

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Sep 30th 2014, 18:33:11



That was quite hilarious! I'll be honest, I personally think that if a phone can be bent by hand, it is defective design. As Consumer Reports (or some other report) say, it is due to the fact that the iPhone6 uses aluminum that is not reinforced by magnesium. Something like that.

Xinhuan Game profile

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Sep 30th 2014, 18:23:07

1374 defends on a single country!

My mistake was not recognizing immediately it was BRs (instead of walling mostly GSes), and was sitting on 250 pop (with 17 turns to wall) rather than 500 pop. :(

Xinhuan Game profile

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Sep 30th 2014, 18:22:35

Originally posted by Furious999:
Ooooh - a big ANNOUNCEMENT!!!

I can hardly wait.


To be honest, anyone in the loop would probably already know what it is about, mrford already said it.

Xinhuan Game profile

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Sep 30th 2014, 16:46:45

Well LATC, remember when Deezy topfed Serpentor over a forum comment? It happens.

@Serp Well, LATC is using an identifiable country name! :P

Xinhuan Game profile

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Sep 30th 2014, 16:40:51

Originally posted by Marshal:
there was suggestion for bonus which decreases time for goodies to arrive on market but it got shot down since to have noticeable impact player would need to invest alot points into that bonus and those would be away from better bonuses.


The Luck bonus already does this, that is, decrease time it reaches the market. By the stated Luck % I think. Can't be proven though, since there is a high variance on the amount of time taken for goods to reach market.

From the in-game help:
"Luck is the subtlest of the permanent bonuses. Investing in luck will lead to better explore returns, greater missile production, and lower market times. In addition, lucky countries have a greater chance of getting spy ops against countries with better spy networks and a greater chance of successfully attacking when oversending. "

Xinhuan Game profile

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Sep 30th 2014, 16:39:26

Originally posted by Kid:
My only concern is hoping i wont need to keep entering captcha if chrome updates every week :P


You could also opt to turn off the auto-update, or to allow it to inform you of updates, but you choose whether to update or not.

Xinhuan Game profile

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Sep 30th 2014, 16:33:14

Originally posted by VicRattlehead:
Originally posted by SkyKing:
So more land even if you can't build it is ok?


Yup, it's not like the people with 80k acres in primary build them all, same thing in express just a smaller scale. Works best for farmer in express.

My above post refers to your pre-edit reply. :P


This is incorrect. If you see an 80k country on Primary, they really have it all built. On at least 100-110 BPT.

Originally posted by SkyKing:
I think my point is trying to get an exorbitant amount of acreage that potentially wouldn't be profitable to build on or effective to build on. At certain acreage I would imagine the build cost would exceed the return on agreage.


This is correct. In fact, having extra acres for the sake of them is detrimental, because it lowers your tech%. That makes it counterproductive for the $/acre generated by the existing buildings and population.

There is one situation where having extra acres is a benefit, and that is if you're a country that is about to jump, you grab to increase your PM regen (it scales with land size), and that you are 100% certain you won't be spending any more turns for the rest of the reset due to upkeep exceeding any income you can get per turn after the jump. Your stockpile has to be huge for this to be true.

Xinhuan Game profile

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Sep 30th 2014, 16:23:28

Definitely PCI booms. And cash those 2 turns.

Exception: You can't spend turns if your upkeep is higher than your income, even with PCI booms. Only in this case, PM regen is better. This requires having so little land that generally speaking, this only occurs on Alliance and FFA servers, where massive stockpiles are possible due to clan tag protection. In practice, on solo servers like Tournament/Express/Primary, you will be cashing all the way to the last turn of the reset, because stocking doesn't start until ~85% of the reset is over.

Xinhuan Game profile

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Sep 30th 2014, 16:20:57

Well Furious999, if they did that, that would be too easy.

Xinhuan Game profile

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Sep 30th 2014, 13:44:01

Originally posted by LittleItaly:
if you have 0 turrets, your allies will send 0 turrets.

if they have 0 turrets, you will get 0 turrets.


This was true of E:2025. This was changed in EE and is no longer true. The equivalent 1/4 defense power is now sent (up to double of the defender), scaled down to the number of units in proportion between troops/tanks/turrets, shared by the 2 D allies.

Xinhuan Game profile

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Sep 30th 2014, 13:40:50

1 acre of land supports 12 population without any res/bus tech and buildings. When you explore and gain say 45a, you increase your maxpop by 12*45 = 540. Your pop gain pasted is only about +70 pop per turn, so it is very easy to fall out of 80% threshold.

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Sep 30th 2014, 2:14:02

By the way, the Rep -> Mon -> Theo switch only works if you have so much stock that after jumping, your upkeep is so high it is no longer worth spending any turns. Generally though, this is not the case if you are not a techer (only techers have small land sizes), and your income is still more than your upkeep all the way to the last turn of the reset. If so, switching is generally worse off, because if you didn't switch, you would be producing max income every turn until end of set.

To determine if switching is better, you have to spreadsheet it out, and make some estimations about your income after switching and after jumping, as well as the rise in upkeep during the jump.

Also, remember you lose more % of your infrastructure the higher NW you are. The minimum of 14% loss scales to the maximum of 39% loss starting from 10.5m NW (I think). Every 1.5 NW increases it by 1% (or every 1m NW increases it by 1.5%), i can't remember which one it is. Generally speaking, if your NW is more than 20m NW at the time of the switch, it isn't worth it unless you are certain you will not be spending anymore turns from the time of the switch.

Edited By: Xinhuan on Sep 30th 2014, 2:17:29
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Xinhuan Game profile

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Sep 30th 2014, 2:08:25

Originally posted by Furious999:
Don't take up law, Marshal.

It is tempting to think that population has something to do with the change in production but far from clear. The change that was made linking population to production requires population to drop to 80% of maximum so that is not a factor here.


It actually is the factor here. Look at his increasing population change. Population growth slow downs when your current pop is 2/3 or more of maxpop. Since it is increasing, he is not yet reached 66% of his maxpop, and thus his production is affected.

This phenomenon generally occurs when you do a batch explore, and is a known disadvantage, while the advantage is getting more land per turn since the entire batch is explored at the first turn's "land per turn" rate.

Xinhuan Game profile

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Sep 29th 2014, 3:49:56

Originally posted by Pang:
just make sure to listen to everyone who said to wait a month :p


This! Apple is announcing the new iPads in about 2 weeks. :)

Xinhuan Game profile

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Sep 28th 2014, 23:55:37

Dear Diary,

My farmers inform me today amidst the global food shortage that they have dug up some ancient ruins in their farms. There are stone tablets bearing the cryptic symbols about building a snowman in the ice age two millennia ago. Deciphering these tablets might be the secret to world domination.

- Xinhuan

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Sep 28th 2014, 21:24:29

Originally posted by martian:
Given that android has such a dominant market share outside of the US (70%+) now, I think it's only a matter of time before the "we get apps first" advantage will dissappear. Profit before convenience. And yeah it's because of the cheap android phones out there.. but wait we've seen this scenario before with PC's.


If you follow the reports, you'll find that even though Android has the larger market share of almost 70-80%, you will find in almost every online report that the Apple App store generates way more revenue than the Android store. The problem is that 90% of that 70-80% is made up of really crappy Android phones that can't run any of the newer apps and games that are more graphically/memory demanding.


"Though Android dwarfs iOS in devices and downloads, Apple rakes in an estimated $5.1 million in revenue from the App Store each day, while Google banks just $1.1 million per day. And Citigroup analyst Mark May believes Google Play pulled in only $1.3 billion in revenue last year—just 13% of Apple's haul—even though Androidaccounts for roughly 75% of all app downloads(the App Store's share was just 18%)."

"Here are the numbers from April, which Macquarie says come from Distimo, the app download research company:
Google Play: $530 million, up 166%, market share = 38%
iOS App Store: $870 million, up 53%, market share = 62%"


Just to quote a few from this earlier year (i.e 2014 articles talking about 2013). It's obvious that if you are a developer, you want to be developing for iOS first; that's where the money is. Android may have a larger market share, but a large portion of that market share can't actually run today's apps, or are users that want a phone for what it is - simply a phone. These users don't care about apps, they buy the phone because it is a cheaper phone, they tend to be the older aging generation.


Edit: Also, note that Clash of Clans was ported to Android 1.2 years after its iOS release. Believe me, even though Android has a huge market share, it generates only a fraction of revenue compared to iOS users.

Edited By: Xinhuan on Sep 28th 2014, 21:32:53
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Xinhuan Game profile

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Sep 28th 2014, 17:41:21

Originally posted by hawkeyee:
Having spent significant amount if time on both ecosystems (iPhone 4 and iPad for 2 years, Nexus 5 and Nexus 7 for a year) I can say that all the arguments in against Android are crap. Apple might have a bigger app store, but when you think of the main apps that have millions of downloads, they're available on both.


This is true of major apps. But not true for games. This really comes down to what Requiem is buying the tablet for. Major games titles like Bioshock, XCOM, Civilization Revolution, Faster Than Light, Hearthstone are only out on the iOS and with good reason (developing (i.e writing code) for Android is a nightmare).

Originally posted by hawkeyee:
Both are just as smooth, snappy, and responsive. I've been using stock android on the 7, and switching between stock, then cyanogenmod, and now omnirom on the 5. I've never experienced lag or anything else that made it feel any less responsive than an iPad or iPhone 5s that I've used.


I've had bad experiences on older Android tablets (when testing apps on them), the newer ones are probably good, as you say.

Originally posted by hawkeyee:
Another thing that will keep me from switching back to Apple is the lack of customization. I can very easily change anything I want on my Nexus devices. I can change the size of the icons on the home screen, the number of apps that show in the folder, the size of icons in the dock, the number if pages in the dock, widgets, quick launch, etc. You can simply do more with Android than with Apple.


This is one of those things that, as a user, I *personally* don't need. I don't care how big the app icons are, or how many app icons show in the folder. I just want to be able to use the apps, if it takes me an extra 2 seconds to launch an app, it is not a big deal. I value the availability of apps far more than customization options for the home/dock/quick launch which users will barely spend any amount of time on, compared to time in actual apps.

Again, I'm biased as a software developer, but there are a lot of software hiccups when supporting Android with various features. It is incredibly annoying just to write app store code (for in app purchases) once for Google Play, then have to duplicate all that code for Amazon Store, because they are different stores and handle transactions differently, and then turn around and have to do it all over again for the Ouya store should you decide to support that. Store fragmentation is but just one problem.

Ultimately though, none of this programming and backend is of concern to the end-user, but it completely affects why apps always come out for iOS first.

Xinhuan Game profile

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Sep 28th 2014, 17:23:57

Originally posted by braden:
and then i would previously need six days to spend all my stockpile on my private.. oh, now i get to spend oil and destock fully on my private in an hour? what on earth do i now do with those five days and twenty three hours that I have left?


You would stock an additional 5 days and 23 hours so you can jump higher. In fact, so would everyone else. Oil price would be the determining factor whether it is worth buying oil for additional stocking duration.

Xinhuan Game profile

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Sep 28th 2014, 17:20:17

Dear Diary,

My farmers inform me of a shortage of food today in the global markets, and that they are extremely happy. Unfortunately for them, I have not told them that any profits will be used for the purchase of 5 million jets.

- Xinhuan

Xinhuan Game profile

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Sep 28th 2014, 16:05:20

Originally posted by Requiem:
What is the best tablet out there for:
1. bang for your buck
2. must use android

Enlighten me! There are so many freaking options who has one that can speak from experience on it?


If you really have to use Android.... I don't know about you, but all my friends that have tablets of both say Apple is better than Android.

Generally, it comes down to better Apps, smoother UI that is snappy and responsive (particularly for games), a much larger and optimized App Store, particularly because all the major apps always release on iOS before porting to Android months later, and generally just a better experience. Apple products also have far better resell value 2-3 years later.

I'm generally biased because I'm a software developer, it is _THAT MUCH HARDER_ to write apps for Android than for iOS.

Xinhuan Game profile

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Sep 28th 2014, 16:00:10

Originally posted by qzjul:
So uh... let me know here (since the bug is that you can't post on B&S) if this is *actually* fixed or not; i don't know why the bug in these cases -- it looks like there was nothing wrong with the original code, in fact i used it to fix these ones, so i have no idea; i did change it so it will continue to try to un-new-member people after post #14 if they're still marked new member, so we'll see....


For these types of bugs that are hard to track, I would normally suggest/tell my programmers to put these checks at the login routine. i.e perform some maintenance/account upgrades at login time at the account level.

Obviously, finding what is causing the bug is a better idea!

Xinhuan Game profile

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Sep 28th 2014, 15:56:26

Originally posted by LATC:
If each good reaches the market independently, why can't we recall each good independently >=O


You can recall tech, and non-tech goods independently! Well, it adds a strategic element to be an all-or-nothing recall.

Unlike Earthquakes.

Xinhuan Game profile

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Sep 28th 2014, 4:26:34

@Getafix Sure, but that's what I call gambling.

Originally posted by blid:
Is that really stocking? Seems like just reselling...


Reselling requires you to stock first.

Xinhuan Game profile

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Sep 27th 2014, 8:43:03

I suggest it should be changed from +0.5% defense bonus to just +0.5% weapons (multiplicative with your weapons%). So it retains its use defensively, but also works offensively. If you stack all your points on it, you'll reach about +30% by end of set. Useful for warring, but at least a good contender versus everyone just going for Turns all the time while warring. I'll even say I think +0.5% is too little.

(Believe me, If I'm sending 5m jets to PS you, sending 500k more is nothing to me. I see so many people on solo servers with Def bonus.)

Could also be useful for netting since it allows you to carry less units, spend less oil, giving a benefit much like a % reduction of expenses would.

Edited By: Xinhuan on Sep 27th 2014, 8:45:34
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Xinhuan Game profile

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Sep 27th 2014, 2:44:28

Originally posted by FUXX0R3D:
I'm surprised #90 hasn't had a proper missile shower, with their no GDI as well as hitting a few countries more than once. I guess Primary is more forgiving than Express.


Because players can't just hoard 360 turns and go full ham. You only get 54 turns a day, spend them wisely.

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Sep 27th 2014, 2:43:27

Originally posted by Cannon:
Trust me Skyking when it comes to selling your tech and trying to keep prices high for as long as you can, while slightly undercutting the next guy so yours will sell, there will always be some goof who goes $500 lower for no apparent reason.


They sell $500 lower because it is probably the SO price lol. And/or their tech was stuck trying to sell it too high, and turns are near overflowing.

Xinhuan Game profile

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Sep 26th 2014, 17:33:33

Originally posted by Marshal:
bonuses don't change even if govt changes.


You lose permanent bonuses, same % as the rest of the stuff you do. You "don't lose" the ones you spent on Booms or Turns since those are already "spent" to make your country better, of which you're going to lose a % of anyway.

I can't say I've ever spent points in +Def Bonus before, that bonus is THAT bad, so... yeah. That bonus needs a massive buff or overhaul; currently it doesn't help netters, nor does it help warmongers.

Edited By: Xinhuan on Sep 26th 2014, 17:36:03
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Xinhuan Game profile

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Sep 26th 2014, 17:31:01

Originally posted by hawkeyee:
Don't ask me why, but you can find lots of resources down under 200 trophies.


This one is easy to answer. A lot of players download the game (it's free), and try it out once or twice. So they never get past even 100 trophies, some might get to 150 and delete the game. But there's a lot of them out there, it's pretty much the majority of the accounts.

What happens is that because these are inactive accounts, they get raided, enter 12 hour protection, their collectors gain 12 hours of resources, and are ripe to be raided again, in a never ending cycle. If you don't deal enough damage for them to enter protection, then the next player comes in and takes what is remaining (since you can only get a certain % of his resources, based on TH level difference). Many farmers actually try to not deal >= 40% damage so as not to trigger protection, so that they have a chance to queue into the same town later.

Xinhuan Game profile

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Sep 26th 2014, 1:59:10

Sounds good. :)
So they did used to be affected by DR!

Xinhuan Game profile

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Sep 25th 2014, 18:41:59

Tip for p1co.

1) Use http://www.eestats.com/primary. Go to the Primary menu, and check the Market link. Shows average price of last 6/12/24/48/72 hours.
2) Use in game market History search (it's below "Orders", and to the right of "Sell Tech") for more granular search on average prices on a per hour basis over the last 72 hours.

The displayed "default" price is just whatever price the good happens to be selling at, at the time you visit the Sell page.