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knightofround Game profile

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13

Apr 16th 2012, 0:58:25

Okay, now I'm looking to upgrade 2 of my research allies and 1 of my defensive allies. Preferably 9k+ tech per turn, and/or 8M+ turrets. PM me.

knightofround Game profile

New Member
13

Mar 27th 2012, 19:03:51

Yeah I'm glad that I decided to tech Theo instead of Demo this reset. The lower private market prices helps a lot.

It will be interesting to see what happens to army/tech prices with bushels so high. I'm not sure if people will replace buildings with farms and buy more army/tech, or if they will bite the bullet just pay for the higher food.

knightofround Game profile

New Member
13

Mar 25th 2012, 16:07:31

Full on tech allies for now.

I'm looking to upgrade 1 defensive ally. I have 12k+ acres now and 2.5M+ turrets. I'm looking for someone with at least 2M turrets. PM me.

Edited By: knightofround on Mar 25th 2012, 16:43:33
See Original Post

knightofround Game profile

New Member
13

Mar 16th 2012, 20:18:47

Yeah, the proper way to explore is to save up a ton of turns and then explore 40+ turns all at once. That way you get to keep a high acre/explore for all 40 turns. If you explore in, say, 5 turn increments instead, your acres/explore will drop a few acres each increment, and you'll end up with less acres overall.

As far as army goes, I think the best way for a noob to start out is to explore to 3k acres with 180 construction sites, maintaining at least 10-20 turrets per acre all along the way. After that, aim for a 1:1 ratio of Jets:Turrets. And then try to keep your Troop and Tank numbers equal to 10% of your Jet number. That will give you enough offense to give you some experience attacking at least once per day, but not so much that it encourages topfeeders.

Maintaining a small Troop+Tank count will help give you insurance against griefers, which can be very difficult to deal with when you're a noob. As you get more pro at locating and avoiding griefers, you can decrease your Troops+Tanks in favor of more Jets+Turrets.

Make sure to get 2 defensive allies of about equal size to you after you hit 3k acres. If you outgrow your allies by more than 50% then it's probably a good idea to drop them and try to find somebody new. Don't bother with offensive allies until you get more experienced with the game, if you don't use them properly its easy to get exploited.

Edited By: knightofround on Mar 16th 2012, 20:30:11
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knightofround Game profile

New Member
13

Mar 16th 2012, 19:01:09

Yeah I don't understand why the military prices are so low. It seems like half of the time there aren't any Jets on the market, even though Turrets are often below $100. I think the relative scarcity of Jets is blocking the advancement of cashers.

Tech prices have been pretty bad too. My only tech that's been selling consistently is Industrial, because there's so many Indies out there.

knightofround Game profile

New Member
13

Mar 16th 2012, 18:48:33

Still looking for 1 defensive ally and 1 research ally.

Preferably 5k+ acres. I'm researching 1600+ a turn.

knightofround Game profile

New Member
13

Mar 10th 2012, 18:00:50

I'm a techher above 3k acres today (saturday), so I would prefer allies above 2.5k acres.

Please PM me. If you're looking for a tech ally, then please also include your tech per turn, mines 800+ right now.

knightofround Game profile

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13

Mar 8th 2012, 16:44:02

tfrv

knightofround Game profile

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Feb 28th 2012, 18:22:39

sdfadfs

knightofround Game profile

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Feb 21st 2012, 17:53:22

hjkh

knightofround Game profile

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Feb 19th 2012, 17:36:51

....

knightofround Game profile

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Feb 11th 2012, 23:48:14

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