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raheel Game profile

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13

Jun 14th 2010, 5:15:02

No qz, he's right: waay back troops had higher production than jets/turrets.

That being said, theres no need for it now. Resellers specialize in troops so its not surprising that ur indy isn't making troops as efficiently as it is making other stuff (it isn't supposed to)

raheel Game profile

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13

May 24th 2010, 4:57:42

haha - just whatever you do, don't marginally increase them (i.e. improving the rough equivalent of + 10%...their strength is off by way more than that...and I say this as a netter (I don't care much for war as you all know))

raheel Game profile

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13

May 22nd 2010, 10:22:07

I can't re-iterate this enough - spies have been weakened too much in this game. Totally kills the point of building (very expensively I might add) up a large SPAL (10+ for netters, 50+ for warriors)...

Spies need to be strengthened like 10x or something...it's too hard to get ops now (too much random factor)

raheel Game profile

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13

May 12th 2010, 11:32:25

48h retal window is the natural choice, if not shorter to 36 hours as stated before.

72 h retal window with so many turns is a joke and a mockery. May as well have no time limit for retals.

This is something simple that everyone needs to come together on.

raheel Game profile

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13

May 7th 2010, 12:54:48

isn't the market solution obvious?

Don't have one.

Have a fixed price market - where all goods/techs/etc are in infinite supply at fixed prices. Those same fixed prices are the only prices at which you can sell (sales happen instantly as soon as goods hit the market (so after the 2 hour waiting period or whatever)).

It won't matter too much from a netting standpoint, as per my understanding, this is a warring only server. Markets just stand in the way. With countries dying everyday, it would be hard to have a market in the conventional sense.

This sort of market would also enable warring at any point (i.e. turn 10, turn 100 or turn 1000 (whatever the players decide)) such that they are not limited by other players in the server.

Raheel

raheel Game profile

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13

May 4th 2010, 11:49:33

Pang and qz: Glad u guys have posted here. I do hope u look into some of the stuff highlighted...the comma thing should be an easy fix I imagine. Other stuff worth looking at too.

I'm just trying to help with gameplay experience as a seasoned veteran of E2025. The spy op thing and missile factors are the two biggest concerns. The third is prolly the 'refresh' thing I mentioned for the webpages.

raheel Game profile

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May 4th 2010, 11:47:25

...by civilians seems the most logical. The breakers incur the largest cost in getting there.

One would automatically argue that everyone would want to break then, but that can't happen as if ppl just broke (but no kill happened) then no one would get anything as, well, I assume you need the kill to get anything at all. I suspect ppl would alternate being breakers/finishers to maximize clan wide return of resources.

Although this would have to be programmed well as I see certain complications:

1) What if a country is GSed before that by a random country (as often happens)...would the guy, totally outside a kill run, also be liable to resources? That seems weird/wrong. It would somehow have to be given only to ppl who were a part of the kill run

2) What is a kill run happened over many days...for targets that are walling...he would keep generating civilians and thereby screw up calculations for returns accruing to certain parties...I hope that made sense.

Also, then, what resources? Military doesn't make sense, as warring would then pay for itself (it makes sense that an attacker should lose military - i.e. incur a cost for attacking). So thats out. The ppl can't get the civilians either, as u need all of them to die for a kill run. Bushels would also get destroyed in a GS. That leaves cash, which is usually not worth it on many warring targets....usually. Maybe cash and tech? I guess it does make sense to disburse the tech, because many times in historic wars (IRL) the invaders took over the libraries/culture/arts as spoils of war. So that could work.

This is an interesting idea actually but probably a logistical and programming nightmare.

:)

raheel Game profile

New Member
13

May 4th 2010, 11:38:58

farming button is unnecessary...

but curbing the standing order isn't a bad idea. I think the ppl that are using it now are still gonna use it. And it will make them more competitive, which is good.

Right now its too easy. I like the 6-12 hour idea. 6 is actually a good number, 12 would still be too lenient, but not as bad as 24 hours IMHO

raheel Game profile

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13

May 4th 2010, 11:36:57

...just refresh the page / reload it.

raheel Game profile

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13

May 4th 2010, 4:46:50

It should be noted that SKA got its total nw on 2.5 active netting members which I think is excellent. If anything I was a laggard and prolly less than half an active member. But still...=)

SKA Rank 1 was Daniel, Rank 3 was Nitell, so good job on those guys, although Nitell did a lot worse than I expected him to.

Mademen also had a good showing for the wars they had to deal with.

DBD is always a good tag, one of the best for a while now, so good job there.

raheel Game profile

New Member
13

May 3rd 2010, 19:50:47

-Missiles: If we're, by default, giving more missiles, then in the interests of fairness, shouldn't we start with some base-line level of SDI as well to counter? I mean this is a really harsh change from a netting point of view. One look at SKA forums can tell u why. I literally disarmed lots of missiles on a target only to have him generate quite a few missiles due to the course of his daily turns...almost make sabotaging missiles pointless

-Spies: I actually disagree with you on the need to make it easier for being crappy. The guy with more spies didn't get bestowed with spies by magic. He earned the right, in my books, to get most ops in the first go. Especially because of how much harder spies are to obtain in the first place...a player sustains relatively large expenses not just with a high spy count, but also in the process of getting there. We should not take that competitive advantage away from him in the interests of 'fairness'. But thats just my opinion.

-I didn't know ppl couldn't be dropped from tags in Team. I don't yet know how I feel about that but it balances out the less than 5 thing a little. Perhaps on the team server it would be an idea to get rid of ranking clans by number of members? Almost a silly metric on that server particularly

Thanks for following up Slaggy :)

raheel Game profile

New Member
13

May 3rd 2010, 13:43:59

Oh...one other thing that was actually surprisingly annoying: Maybe its just my browser (doubt it, as I used this before as well)...but I have to reload pages a lot in this game.

Like if I click a page (any one) it will take me to the first output of that page after my login. All subsequent clicks to that page will have to be refreshed after getting there. I am not a techie guy, I have no idea why that is but its somewhat annoying.

Similarly, until I delete messages, it keeps displaying I have new messages. I am not sure why (it can't seem to differentiate between read and unread messages).

Hope this is a kink that can be removed.

For reference, if its applicable in anyway, i use Google Chrome.

raheel Game profile

New Member
13

May 3rd 2010, 13:39:50

Disclaimer: Please ignore points I've mentioned that have already been discussed at length and/or are deliberate features of the new game. I've been away, and plan to be away again soon, but I thought I'd share my experience of the reset. Generally it was very enjoyable save a few items, which I've mentioned below.

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-Missiles are FAR too easy to generate now...Perhaps revisit their production rates downwards. This was a serious turnoff this reset for me, even tho I generated my fair share of missiles too. Its just too damn easy to generate the buggers now.

-Spying is too hard (too easy to defend against ops)...there has definitely been a screwup in copying the formula (I know this by gut feel and NOT through knowledge of the actual formula)...It just wasn't that difficult to do spy ops before...for SURE...this is something that I also think needs to be looked at. This was the second most annoying thing this reset. I have never had so much trouble spying with my (as usual) high number of spies. It was too easy to fail ops, it was too easy for target to get in DR of ops, etc.

Also, I'm not sure if the ops have individual formulae like before: i.e. some ops were always harder to get than others (usually just the plain op)...I think theres been a blanket approach here, although I could be wrong. Either way, spying was the least enjoyable change to the game for someone like myself who was used to the old game. I really think u need to get into Slaggy's head and really tweak this.

-I am not sure if this is a boxcar glitch or what, but it seems missiles put a country into DR as well...what?!? Lets keep it to forces that require military action...

-In clan games: AVG nw needs to be calculated on some sort of minimum: i.e. on team server, regardless of number of ppl in tag, avg nw should be based on 5 ppl. This was a feature of the game before that, in some small way, set a minimum for how much leeway clan leaders had. I think it should return. Ppl will no doubt complain that maybe they want to play in a tag of 1 or 2 or whatever and avg nw should reflect that. I think u should ignore their whining and base a clan wide statistic (i.e. avg nw) on some minimum threshold. If they are really upset they should expend efforts on recruiting

-Something that is quite weird is output on military sheet: there are no commas - makes it much harder to read the numbers. Please check throughout the game to ensure that commas appear between every 3 digits (thousands) except for PCI, tax rate, etc...

-I believe military expenses exclude military out on PS...This is not reflective of the country's actual military and is a bit of a removal for reality...a country should still have to pay expenses on military it owns, regardless of the location

-Missiles: Some of the experts need to check the formulae. Maybe they are right but it just seemed odd to me (as someone who lost over 10k to Nukes in team server this reset), that countries with such small acreages were able to take so much off me...Maybe it was always that way, but worth a re-check if possible. Applies to Chems as well of course

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In other news:

-Excellent changes on the grabbing. Much needed and frankly a job well done. I have no idea how it works (as the output I see is different from the one I see in boxcar...but whatever, I dont care...good job)

-Perhaps its an idea, on servers with a lot of turns, like Team, to change the retal window to 72h. It is nonsensical and in defiance of logic to have such a large retal window on servers with so many turns.

I know u, the game admins, have no control over this, but I'm just writing all my comments in one area!

-Perhaps its time to make the game more reflective of reality and have a maintenance requirement of oil for one's military forces...Like bushel consumption every turn, there should be some small oil requirement. In addition to regulating the market more, it will make the strat a touch more powerful. I don't care much for oiler, but it might make for an interesting change.

-Grow the customer base somehow guys. I imagine u guys have already been thinking about this, and I think I chanced upon a facebook idea (I think its brilliant if u can pull it off, but high likelihood of it not happening...I do genuinely wish u all the best tho).

I realize this is a bit of a moot point, and sorry for not adding much value here - but this game has a minimum threshold for it to be fun/energetic/vibrant - I'd venture somewhere at and above 1000 active players (i.e. not just 1000 accounts, but 1000 active accounts). Tough sell, but I wish all the best, sincerely. It'd be good to see this game regain some of its former glory.

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That's all for the moment folks. Generally speaking, great job. I can only imagine how much hard work was put in, and as a user/client/customer, I sincerely appreciate it.

Best,

Raheel