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3186

Jan 27th 2011, 12:03:45

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense.

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3186

Jan 27th 2011, 12:03:45

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentT
Land10,000
Tax Rate35%
Net Income$-32,200
Net Food111,000
Money$120,000,000
Food110,000
Oil83,000
Turns7
Turns Played1525
Turns Stored0
Technology
Military100%
Medical100%
Business163.44%
Residential163.44%
Agricultural216.13%
Warfare0.317%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT50
Enterprise Zones0
Residences0
Industrial Complexes500
Military Bases1
Research Labs1
Farms10,000
Oil Rigs1
Unused110
Military
Spies280,000
Troops1,000
Jets0
Turrets920,000
Tanks620,000
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

Link Game profile

Member
4676

Jan 27th 2011, 12:05:52

im not really sure why i even bothered to make this thread lol.. my coutry is garbage and i wont have any sort of good finish

fact is that with my limited experience in servers like this and team, i can never seem to figure out a good way to build up and net with such little time.

i dunno how the hell i ever managed to get into game a lol, but i dont plan on staying here :P

i will try to make one of these early next set.

all help is apreciated.
Link.


I Am a meat popsicle.


Elders
ICN
NBK
PanLV
SALT
MaK
Valks
CwG

ZIP Game profile

Member
3222

Jan 27th 2011, 18:30:49

well some things i see bud, if you want to be farmer you want fas or the farmer thing is too short of a set, you have too many tanks, 100k should protect you from a random ab attack.
theo casher works well in a short set, techers work well. do a strat with a theo gov. then you can destock theo and have no % loss from switching, uh grabbing in tourny is dangerious, you will have to grab if you want to win, but you can still do almost 20 mil nw all x.
fluff your 300 Spartans fool - i have 32 of the biggest fluffed mother fluffers made of titanium !!
A brigade from Blackstreetboyz (#91) has invaded your lands! Your defenses held against the invaders and forced them away! Your military lost:1 Troops

Link Game profile

Member
4676

Jan 27th 2011, 23:53:46

yea i have been hearing good things about theo casher, and i trying it out on express now too lol. the whole tank thing is just part of me ABing anyone that grabs me more than twice lol as well as added defensive points.. wont be doing that next set lol


i have always been fluff when it comes to grabbing lol, i would firast like to see how well i can do as all x and then go from there

thanks a milion for the advoce zip. much apreciated
Link.


I Am a meat popsicle.


Elders
ICN
NBK
PanLV
SALT
MaK
Valks
CwG

MorTcuS Game profile

Member
1125

Jan 28th 2011, 0:30:09

If u want advice about running a good farmer in tourney :

http://forums.earthempires.com/...p;p=1296174515&page=1

Go heavy deff and all x all the time. Dont stockpile until ur nw is about 5m or u get farmed still.11k acres is good then u can make cs for a fast conversion.

also military tech does the opposite that it used to do. Now teching in it makes u sell bushels on pm for more money. U can pm the bushels at 35 with 90% military or put it at 38 so demos can resell it on their pm at 39.
174099715 (not in use)

Steam : wargasm1

Link Game profile

Member
4676

Jan 28th 2011, 6:04:54

thanks for the advice.

i have always loved farmers for their easiness :P

yea, the change in mil tech was somthing that made me pretty happy when i first started playeg EE.. that and the return of bonus turns.. however short-lived they were lol.


but is there any good to come from running a theo farmer? i see that you were Fac. farmer before going mbr, and of course fas. is much better for food production, but can theo farmer work?
Link.


I Am a meat popsicle.


Elders
ICN
NBK
PanLV
SALT
MaK
Valks
CwG

MorTcuS Game profile

Member
1125

Jan 28th 2011, 6:23:00

Theo has max tech penalties, its just about the worst possible strat for running a farmer or an industrialist. All it'll do is have big population and lose alot more cash per turn than fascists.

Switching hurts your final networth but its worth it. Jump 3-4 days before the end and give yourself 2 days of reselling during which you'll add 2.5m-4m to your final nw depending on how much u sell.

Fascist farmer can pull atleast 16m nw in all-explore, im going to finish at 15m and i messed up with my tech and some stuff.
174099715 (not in use)

Steam : wargasm1

Link Game profile

Member
4676

Jan 28th 2011, 21:25:18

i signed on last night to see i had been abed into the ground.. yet again... oh well lol. i tried man.. fluff this server lol
Link.


I Am a meat popsicle.


Elders
ICN
NBK
PanLV
SALT
MaK
Valks
CwG

ZIP Game profile

Member
3222

Jan 28th 2011, 23:18:41

what game you in ?
fluff your 300 Spartans fool - i have 32 of the biggest fluffed mother fluffers made of titanium !!
A brigade from Blackstreetboyz (#91) has invaded your lands! Your defenses held against the invaders and forced them away! Your military lost:1 Troops

Dizology Game profile

Member
471

Jan 29th 2011, 1:58:39

Round 10, game A: Link's thread

Link Game profile

Member
4676

Jan 29th 2011, 2:12:39

lol, what diz said
Link.


I Am a meat popsicle.


Elders
ICN
NBK
PanLV
SALT
MaK
Valks
CwG

Status Uploader

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3186

Jan 29th 2011, 2:18:31

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentT
Land10,000
Tax Rate35%
Net Income$-83,800
Net Food88,200
Money$33,000,000
Food88,000
Oil15,000
Turns0
Turns Played1633
Turns Stored0
Technology
Military100%
Medical100%
Business164.79%
Residential164.79%
Agricultural217.71%
Warfare0.3232%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT39
Enterprise Zones400
Residences400
Industrial Complexes600
Military Bases0
Research Labs0
Farms8,000
Oil Rigs0
Unused620
Military
Spies300,000
Troops1,000
Jets0
Turrets410,000
Tanks1,100,000
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0