Originally
posted by
DerrickICN:
Yeah. If you are at 10 civ sends (on br. 5 for gs) your gains will be 40 civ per turn but can raise very quickly especially if tax rate is dropped to 0%. They come up very quick with the low rate.
Bioterrorism ops will cut the gains in half. So when running into a wall, its always sensible to stop minimize civilian gains from your enemy by doing some bios. And if you ever find yourself walling. Be sure to drop your tax rate for the opposite effect!
Other than making a larger buffer, does it make sense to quicky use turns to pump up population to a higher level? Isn't the sweet spot where efficiency is highest, especially when ganged up on, where the attacker can only drain 5 civ per turn with BR while you pump out your 40 per turn?
So when you have total population of 100 or so as your target to maintain and keeping it at this level.
If your total population is higher, you make more civ per turn, but the enemy gets to drain your population at a higher rate also? Efficiency not as high as the 40:5 when you are at the bottom of the barrel?