Nov 1st 2011, 14:30:11
Experiment:
My country spal around 50.
Other country put me into spy DR doing 50 Stir Rebellion ops (17 succesfull).
Then, 3rd country drops land to 1 acre, gets spal like 200K (200k spies) and tries to bio me. He fails 17 bio in row (0 succesfull), then i sell all spies (0 spies from now) and he fails 10 more and again 0 succesfull (with 0 spal on me).
Сonclusion: country into spy DR cant be affected by spies. It seems unfair for me. Spies is nice part of game, why remove them from killing?
Suggestion: i assume probability is like (attack/(attack+defence))*DR, so, even if attack/(attack+defence)=1, we still have big chance of fail spy op. Make DR based on attack/(attack+defence) , like DR = old_DR+attack/2*(attack+defence)
This formula is first idea, so i dont offer directly this formula, just an idea.
My country spal around 50.
Other country put me into spy DR doing 50 Stir Rebellion ops (17 succesfull).
Then, 3rd country drops land to 1 acre, gets spal like 200K (200k spies) and tries to bio me. He fails 17 bio in row (0 succesfull), then i sell all spies (0 spies from now) and he fails 10 more and again 0 succesfull (with 0 spal on me).
Сonclusion: country into spy DR cant be affected by spies. It seems unfair for me. Spies is nice part of game, why remove them from killing?
Suggestion: i assume probability is like (attack/(attack+defence))*DR, so, even if attack/(attack+defence)=1, we still have big chance of fail spy op. Make DR based on attack/(attack+defence) , like DR = old_DR+attack/2*(attack+defence)
This formula is first idea, so i dont offer directly this formula, just an idea.
Edited By: General Earl on Nov 4th 2011, 13:19:32. Reason: categorized
See Original Post
See Original Post
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Skype theduna
Help EE:
https://www.earthempires.com/...s-game-25630?t=1375639442
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JOIN RIVAL:
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