Game Moderator
Alliance, FFA, & Cooperation
2230
Dec 21st 2012, 5:06:40
Ive posted this before, but it still applies...
The METHOD in which the players and leaders play this game has been stagnant long before EE existed. The game is lacking unpredictability, which RD and co provided before Jolt promptly shut them down. They actually added a level of uncertainty and were free to flip things upside down to force alliances to create new relations. They also created a strong hatred and sense of playing the game to beat the odds to kill them or outsmart or out net them. Another slightly legit alliance, IX, did the same. They flipped sides often, changing the leverage of power of either side. When they broke up, IMO, is the last Earth saw of unpredictability. Now a days, many more alliances need to switch sides(or stop having the Switzerland mind approach) to create this past effect. Only alliance left that comes to mind that does this currently is IMAG. I used to hate them, but over the couple of years they have grown on me for being as they are in this current game. They do not rely on bigger alliances, and do not fear doing as they please. I really wish they had more members than what they have. The sad thing is, that neither SOF or LAF are willing to flip, or "betray" or step on each other. What I have seen is that many more people just want to net, and not interact with other countries because of the lack of NEW reasons to kill clans. This is just my opinions, and what i listed were my past reasons of playing earth before feeling obligated to continue playing to keep my alliance alive even when this game stopped being fun long before EE existed.
LittleItaly
SOL Vet
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