Originally
posted by
Schilling:
Seems to be an issue with people not wanting to adjust strategy and tactics. I don't think it's reasonable to expect people to keep IRC open all day and all night so they can start to wall in 30 seconds or less. That doesn't work for the working folks which I think makes up a fair percentage of our community (and maybe our future target consumers???).
It would be fair to extend some minimum time frame for the normal players to have a chance to wall. There's a lot of good ways to do it, too. Hammer down readiness on speed attacks, limit damage, increase losses to attackers military, or increase chances of failed attacks. You can still get your < 30 second kills, but, it's going to cost you.
This puts leaders in a position of having to figure out how much resources one stubborn SOB is really worth, or working out a smarter way to get him.
As far as moral of the forces go: it's war. War is a grind no matter what. If they can't handle that, there's plenty of netting clans to get on board with.
What you (and others) are suggesting has been done before and it made war stupid. It is an interesting argument because everyone here advocating for changes to warring are netters who do not war with any regularity if at all. I don't think you'll find anyone in MD, SOL or SoF agree that warring mechanics need to change and that is because we know how much the warring experience is hurt by such mechanics being implemented. LAF advocate the changes to speed because it suits their style and plays into their own strengths.
It was also mentioned by someone else that a vocal minority got the changes revoked. This is not the case as the changes were opposed by the majority of warrers for whom had to fight with these ridiculous mechanics in place.
In my experience there are a handful of players in the entire game who can wall within 15 seconds. In MD, SOL and SoF I believe about 1/4 of the players in those tags can wall within 30 seconds, although sometimes you get lucky and catch them at a bad time.
Most players in warring tags just want to be able to log in, attend a warchat, get a kill and log off. Their sense of achievement in the game comes from getting the kills and winning the war. It takes weeks to win a war so most of the time the fun in the game is in successful warchats.
If you make walling easier to do you play into the hands of the few people who are able to wall and make them even harder to kill, thus when you get to the last 10-15 remaining originals you hit a wall and this is often where a war can be lost. How? Because you cannot kill those 10-15 players and you keep trying for days and have little success so you are reduced to killing restarts just to get a kill. People stop having fun and attendance starts to fade as people lose motivation and then killing those 10-15 starts to become even harder.
Dying is part of war and people should accept that. It is not like back in Earth2025 the ratio of countries walling and dying was any different to what it is now. The hits per kill over the last 10 years has actually been fairly comparable. So what is the problem? You die in war, you restart and now you get some nice restart bonuses to make restarting less painful. Why do we need to harm the warchat experience just because people don't like dying?
It also should be pointed out that with current technology (i.e phones) almost anyone should be able to stonewall (assuming your Alliance is organised enough in terms of notifications) within 30 seconds. Now to those who say you cannot wall fast from a phone, I would say that is only because you are not prepared. If you are logged in from your phone whenever you are not at your computer and have windows/tabs ready to buy up you should be able to wall within 10 seconds, it is just a matter of preparation. If you are set up to wall at all times all you need to do is unlock your phone, select the appropriate tab and click to buy... If that takes you more than 30 seconds then you are not doing it right.
Now another point in this game is that in the past 3 years I've been in EE it is the warring tags that grow this game and sustain it's members. I'd actually advocate that it is the stale state of warring politics which is attributing to the current decline of the game because there is simply not enough action, drama or intrigue to keep warring people interested in the game. Think of 2 years ago when the warring tags were fairly closely matched and competitive politically, there was an arms race and the game was growing. Now there is none and the game is declining.