Verified:

AndrewMose Game profile

Member
1069

Sep 2nd 2011, 15:37:03

That would also make an MBR more profitable

AndrewMose Game profile

Member
1069

Sep 2nd 2011, 15:32:53

133 I am from the US. I thought it would make a good name to test a farmer strategy. Alas I was unable to make it past my CS buildout.

AndrewMose Game profile

Member
1069

Sep 2nd 2011, 15:29:35

A quick off the blocks techer can do very well. Look at some of the results Rob has put up. He doesn't play an all X and I don't think he finishes as an MBR

AndrewMose Game profile

Member
1069

Sep 2nd 2011, 11:29:39

If you read this, thanks for suiciding on me early on. You taught me that I can be part of GDI and still be killed. I also learned that it takes less than 300 turns and < 100 BR's to get revenge.

AndrewMose Game profile

Member
1069

Sep 1st 2011, 9:50:50

That was me, part of my farmer startup. When I build CS during first 250'turns I can by 4 at a time. By the end I was at 145%. Now I'm dead so you'll have to find someone else to buy

AndrewMose Game profile

Member
1069

Aug 31st 2011, 14:36:01

my guess is it's something close to the 2nd...oil was bought out as well (my big demo suddenly had $15B in cash this morning after my oil stock was bought).

AndrewMose Game profile

Member
1069

Aug 30th 2011, 23:13:51

Should finish in top 5, probably spent too much on military tech (I forgot I had an order up and bought 200k pts too much).
23.5M Networth

AndrewMose Game profile

Member
1069

Aug 30th 2011, 14:34:18

This feature in FFA saves a ton of time on startups or when the food market is poor. Are there any plans of adding this preference to the other servers?

Edited By: General Earl on Sep 27th 2011, 2:24:35. Reason: categorized

AndrewMose Game profile

Member
1069

Aug 30th 2011, 10:37:49

My casher should be >20M if my stock sells. I didn't find it to be a horrible market for cashers

AndrewMose Game profile

Member
1069

Aug 29th 2011, 17:01:01

I made a similar mistake with oil. Sold at 70 on my private market but didn't see there were orders for $110 on the public. I wouldn't have been within range of Shaney either way.

AndrewMose Game profile

Member
1069

Aug 29th 2011, 15:05:05

ha, I was almost 10K acres smaller this round.

AndrewMose Game profile

Member
1069

Aug 29th 2011, 12:27:35

I don't think commie is too powerful. Shaney played a great set and got bigger than everyone else. It was also a great set to be an indy as average turret prices were $143 vs $134 and $121 the past two sets. Even with that if a casher were to grow to 20K acres they could have put up >30M NW. My casher wasn't close to $30M as I screwed up a bunch of grabs and got topfed when I was full of stock.

Congratulations Shaney you earned that.

AndrewMose Game profile

Member
1069

Aug 27th 2011, 18:36:34

Hey cloverhead. I think you can pick any strategy and make it work if you adjust it to the short set. If your a casher you should probably save 720 turns (I like to play 99 and then save 720) so that when you start buying tech the market has already gone down. If you are a commie or techer you need to be quick out of the blocks and start grabbing earlier (i.e. adjust jet production accordingly). I've never played a farmer but I imagine it would be more similar to casher than techer or indy.

AndrewMose Game profile

Member
1069

Aug 26th 2011, 1:22:40

Looking for a DA. Private message me or find me in game.

AndrewMose Game profile

Member
1069

Aug 25th 2011, 16:40:42

We only have 85K acres of Fascists and Demos out there. Compare that to 189K acres of Theos and Reps and 142K acres of Commies. Someone step up and take advantage of the food prices.

AndrewMose Game profile

Member
1069

Aug 24th 2011, 20:20:40

No I logged in right at the start of the set yesterday 00:00 game time. And then logged in today at 18:00 game time. I thought I had it perfectly timed because the portal displayed 18 hrs.

AndrewMose Game profile

Member
1069

Aug 24th 2011, 18:03:35

I purposely waited until the portal said "last played 18 hrs," but when I logged in I didn't receive the 6 turn bonus.

Edited By: General Earl on Sep 27th 2011, 2:53:39. Reason: categorized

AndrewMose Game profile

Member
1069

Aug 23rd 2011, 19:36:25

1. Victual Brothers
2. Lunatic Fringe
3. Magic Mushrooms
4. Sandcastles
5. Spiders from Mars

Not sure if there is a techer big enough to make the top 5 cut.

AndrewMose Game profile

Member
1069

Aug 23rd 2011, 11:31:18

Thanks afaik! I think that's what was described by reading through these the link provided by Mapleson, but you provided a great summary. Unfortunately I was able to test a couple scenarios last set (by bouncing a couple attacks).

On a separate note, do all of you find that offensive allies are advantageous? I tend to avoid them.

AndrewMose Game profile

Member
1069

Aug 22nd 2011, 12:46:03

This was my first win and it came down to the wire. #3 pulled some magic out of a hat to get to $27.6M NW on just over 7K acres. Congrats to everyone.

AndrewMose Game profile

Member
1069

Aug 20th 2011, 23:40:52

I've now got a stack of prices ranging form 125 to 180. We've seen wild fluctuations today, should be an interesting finish. Those commies that have sold at the right prices have a huge advantage.

AndrewMose Game profile

Member
1069

Aug 20th 2011, 16:12:40

$60 won't do it but the $80 I saw earlier will.

AndrewMose Game profile

Member
1069

Aug 20th 2011, 15:04:44

At these prices it makes more sense for my fully teched C/I to build farms.

AndrewMose Game profile

Member
1069

Aug 20th 2011, 11:36:12

None of my units (jets or turrets) sold last night. And I thought I had very reasonable prices.

AndrewMose Game profile

Member
1069

Aug 19th 2011, 16:40:18

I guess everyone who has been warring is now deciding to buy technology. My techers thank all of you!

AndrewMose Game profile

Member
1069

Aug 18th 2011, 17:59:47

Thanks!

AndrewMose Game profile

Member
1069

Aug 18th 2011, 17:59:38

so according to that if your ally has no weapons tech but you do, his jets are more powerful fighting for you. And I am guessing a PS is similar in that your allies jets fight 50% harder.

AndrewMose Game profile

Member
1069

Aug 18th 2011, 17:19:32

Do your offensive allies contribute units that are then applied to your weapons tech and PS strength? For example is the formula (your units + allies units *.25)*1.5*offensive tech * govt bonus? or do their units not get the multipliers?

AndrewMose Game profile

Member
1069

Aug 17th 2011, 12:11:53

Looking for some strong Defense and Intelligence alliances. I am playing a C/I this set. I have finished in the top 10 on multiple occasions.

AndrewMose Game profile

Member
1069

Aug 16th 2011, 22:46:49

Mapleson, I think there are probably fewer people that utilize market news than that do. And reselling the tech market is very risky as over time prices will always decline.

AndrewMose Game profile

Member
1069

Aug 14th 2011, 14:07:58

I have never tried it, but the Fascist Oiler should have one of the fastest starts of any strategy. selling oil at $60 early on and producing $3.5 will allow a faster build up. I think the only way to net is to hold huge stocks of oil until the peak prices and sell then. I'm not sure how an end game could be played though.

AndrewMose Game profile

Member
1069

Aug 12th 2011, 18:40:42

This is a casher's set for sure. Low military prices, low tech prices, low food and oil prices.

AndrewMose Game profile

Member
1069

Aug 11th 2011, 20:57:20

On a cash per land basis, Demo farmer is superior once it is fully teched. I've never run a farmer but I would expect early in the game it is difficult to grow. On this server more than any other you can't afford to be behind after your first 360 turns. So because fascist is better out of the blocks it may be the best bet here.

AndrewMose Game profile

Member
1069

Aug 10th 2011, 22:55:20

maybe the same person is selling tech for 2499 this early

AndrewMose Game profile

Member
1069

Aug 10th 2011, 19:16:47

Whoever just put $27 bushels and $50 oil on the public market doesn't know much about this game. If only I was a demo this set. That could have been an easy $1.5M early in the game when that money makes a difference.

AndrewMose Game profile

Member
1069

Aug 10th 2011, 15:34:52

Look at the news, this is happening to a lot of people. Think of it as a free retal when you are ready to start grabbing.

AndrewMose Game profile

Member
1069

Aug 10th 2011, 14:17:43

I'm teching this set as well, so anyone else looking for an ally can message me too.

AndrewMose Game profile

Member
1069

Aug 10th 2011, 13:39:34

at some point in each set the ROI of grabbing more land is negative, similar to exploring. The cost of the growth (cost to build, and turns waisted building) is greater than the benefit. this will depend on the strategy deployed, the cash per acre built and the turns remaining in the set.

AndrewMose Game profile

Member
1069

Aug 10th 2011, 13:37:18

I think it is all about the timing. If you can get 2 or three dumb techers to undercut it, you will likely create a new base price. But there is always the chance it gets bought up before another techer places it on the market. Early in the set demand for tech is relatively independent of price, as the ROI is always positive.

AndrewMose Game profile

Member
1069

Aug 7th 2011, 14:57:33

I think that Zip brought up something very important to consider. Even though you are selling tech you still benefit from it before you sell it (especially in express when you run large batches of turns before selling). However the counter to this is that a Democracy can sell Agriculture and Industrial (which normally are higher priced) and save 6%. So there are tradeoffs.

AndrewMose Game profile

Member
1069

Aug 4th 2011, 21:23:21

The strategy you have chosen is called a rainbow. Look through some of the experienced threads and you will see that a better building strategy is to concentrate on 1 building. In this case you have built mostly Industrial Complexes. I advise switching governments to a communist and destroying buildings 30 at a time, and then rebuilding them up to Industrial complexes. Every time you come close to running out of money sell as many jets or turrets on the public market. The profit of these sales will allow you to continue to rebuild Industrial Complexes. In the future you will want to build more construction sites. 180 will yield a build per turn of 50, this is optimal if you are going to grow to 10,000 acres by the end of the set. The most important thing is that you focus all of your buildings on Industrial complexes.

AndrewMose Game profile

Member
1069

Aug 4th 2011, 14:13:21

I'm looking for 1 or 2 intel allies.

AndrewMose Game profile

Member
1069

Aug 3rd 2011, 20:36:25

I'm interested in knowing how this compares to other cash starts in terms of BPT, NI and Money after 99 turns.

AndrewMose Game profile

Member
1069

Aug 1st 2011, 18:25:18

I've noticed this on express.

AndrewMose Game profile

Member
1069

Aug 1st 2011, 1:04:46

The DR lasts 24 hours exactly. As most people know after 5 hits against you, losses are substantially reduced. What most people don't know is that every attack you make removes one of your DR's. As an example I was hit 120 times by one player in a 30 minute span. I was then hit 5+ times over the next day by people who didn't know I was in DR. I expected this to increase my DR to another day, but because I had attacked 5+ times the DR ended and I was farmed immediately (within minutes).

Suicides on this set are ridiculous. Every time I was the top non-gdi country i got hit. Especially the last day with bombed banks, airbases, buildings. GDI is not an option anymore, it should be required for all netters

AndrewMose Game profile

Member
1069

Jul 31st 2011, 10:43:52

No idea, but none of my tech sold last night.

AndrewMose Game profile

Member
1069

Jul 30th 2011, 17:30:23

the purpose of the DR is to allow the player a chance to log back in and rebuild the defense before getting farmed again. Many players only play once or twice a day.

AndrewMose Game profile

Member
1069

Jul 29th 2011, 19:10:30

Zen- I am playing the C/I that took 10 NM & EM. I was involved in the kill run, so you don't need to apologize.

Thanks for the nice note though.

AndrewMose Game profile

Member
1069

Jul 29th 2011, 18:24:56

So this is why I saw a few stray missiles hit my land today.

AndrewMose Game profile

Member
1069

Jul 29th 2011, 10:56:21

so will 122 attacks last a bit?