Verified:

trainboy Game profile

Member
760

Sep 16th 2010, 22:03:54

erm how much is that in net arent missiles 25k net each

as in 2k x 25k= 50m worth of net or am i wrong? is it 5m?

trainboy Game profile

Member
760

Sep 16th 2010, 18:29:49

yeh but lae is everyones favourite alliance to have a hard on for with regard to suiciding

trainboy Game profile

Member
760

Sep 16th 2010, 18:00:00

i think both you and pan will, not sure about lae

and Fordy TNW for the most part is based on lots not just a few but if they are truely huge then yeh it skews it.

im talking top100s im sure you guys will probably dominate the top10

trainboy Game profile

Member
760

Sep 16th 2010, 17:58:28

yeh would be nice to know what my 16 added up to for my avg net avg land tot 24 attacks and tot 24 defends

trainboy Game profile

Member
760

Sep 16th 2010, 17:07:13

looking at everything and in TNW
6 days to go and basically its all pan and tko and esd

what happened to Lae, NBK, Dynasty, EOEA, Sof and 1 man netters
i mean i know there is still 6 days but for no one going tmbr in these clans or anything?? you all jumping late? you all jumping off the public wtf??

trainboy Game profile

Member
760

Sep 16th 2010, 16:41:56

I can't be bothered to work mine I think I'm probably 45 to 55

trainboy Game profile

Member
760

Sep 16th 2010, 16:32:40

Maybe theo should get a gov bonus 20% extra missile protection and then 1k rather than percent works but how do u guys math it. Does the tech disappear?

trainboy Game profile

Member
760

Sep 16th 2010, 8:58:55

Yeh it essentially gives more protection. So like u say 100% is max but with say 120% you stop say 10 missiles before you get to 100% then more ta kes u down as per normal

trainboy Game profile

Member
760

Sep 15th 2010, 19:42:10

i like it but the problem with an additional market is its more exposed to extremes high or low buyouts etc

and with the few players we have it takes away needed volume on existing markets

watch a feed midset in primary tourney or team its so deadly quiet a second market with a private market would kill those servers off almost

trainboy Game profile

Member
760

Sep 15th 2010, 19:37:58

unique but we all have them. They arent that unique but im not dismissing your comment all feedback is helpful

trainboy Game profile

Member
760

Sep 15th 2010, 19:30:07

seriously on a roll now for suggustions this is my laest fav but interesting

If you could sell spies on public market it would be interesting. i dont know how well it would work but i guess most have as many tanks as spies most of the time.

means you dont need a few indies benefiting your own strat. especially those based on percentage of land. techer/mbr and casher??

as production is essentially the same as tanks i ghuess they would sell at a similar price
great for gainers who need a few more if they got crap spal
great for those who war at short notice

great for jumping off public as an additional unit means more choice for best nw per $$

dont know if another unit would benefit a commie. More choice means in theory less units of each type to buy which means potential more chance of higher prices based on supply and demand. But most respond to any one unit being too high and producing more of that keeping it about constant dependant on when in set and how many playing it

trainboy Game profile

Member
760

Sep 15th 2010, 19:23:54

yeh ozzite is right that makes it too strong unless you think its right
but imagine i bounce to you who bounces it back who bounces it back...

trainboy Game profile

Member
760

Sep 15th 2010, 19:17:15

Having some deep discussion and was thinking

Miltary strategy and medicial are similar in the sense of
better planning saves lifes.
So the theory is combine the two and i expect the outcome

More purchases which makes it a more viable option to both tech and sell. But to balance the price with only one tech instead of two (think supply and demand) potential tpt goes up by having only one to reasearch

Both netters and war mongers like it as it boosts then both equally.

Then to furthur this point Weapons and Spy tech are also possibiles to be combined. Spy tech is like the lowest brought tech ive never really brought it in like 8 years and in purchases my miltary includes spies

same supply demand potential for change. But if tech prices do suffer a little i will be surprised better tech means more buys
what do you guys think

trainboy Game profile

Member
760

Sep 15th 2010, 19:02:31

i suggust re tweaking how we work sdi.
by increasing the maximum percentage you can have.
e.g,
max Sdi up to 125/150%

I feel it is something that will benefit the entire game and this is how

FS are now slightly less powerful along with missiles which are still easy to generate.

Netters are slightly more protected from suiciders which ruin the sprit and point of the game. Which is easier done now that both casher and techer work well with a theo goverment

Sdi tech isnt affected in production or sales due to the amount required being constant. Some will want max some will want a decent amount. So rather than 50% as a normal gov for the same price you would get 65% say.
or keep it at the same levels where an extra 200m say will get you to the new threshold

Thanks
Now discuss please...

trainboy Game profile

Member
760

Sep 15th 2010, 18:18:27

stop hiding lar

i am there but u r not..!!!

trainboy Game profile

Member
760

Sep 14th 2010, 21:07:31

Actually most of them were mine I'm chuffed they sold don't think they were in the plan as at least 2.75b was mine thanks whoever done it love u long time

trainboy Game profile

Member
760

Sep 11th 2010, 21:17:31

Didn't credit u with being that good a netter maki considering ur normally warring and play in sol...

trainboy Game profile

Member
760

Sep 11th 2010, 12:46:32

I guess I'm up to maybe 34m or so still got a lot to jump with

trainboy Game profile

Member
760

Sep 11th 2010, 11:36:11

I think patrons should get auto bonuses which then gives an incentive in addition to supporting the game thoughts?

trainboy Game profile

Member
760

Sep 10th 2010, 7:17:33

Yep

trainboy Game profile

Member
760

Sep 9th 2010, 17:45:16

Yeh but surely just topfeeding others and running high expenses isn't a better netting strategy as will be shown in the end of set rankings. And if you self farm it takes skill to make those that you farmed finish well influencing your total finish

trainboy Game profile

Member
760

Sep 7th 2010, 15:09:11

so where are you all aiming for?

im hoping i will clear 75m i think 3 will struggle which is normally a consistent problem

C/I and Oiler seem to be the worst strats for FFA and farming my retaller didnt help it out much either....

but as long as i clear 1b TNW i think i will be "happy"

trainboy Game profile

Member
760

Sep 7th 2010, 10:29:39

when im playing team and FFA theres no button to specially log out and return to portal other than the portal button at the top.

i always go to look for log out.....

im easily pleased so dont mind if its not a worthwhile thing time wise

trainboy Game profile

Member
760

Sep 7th 2010, 10:26:59

i think i can but i dont know what benefit it would do other than show were the links fall

trainboy Game profile

Member
760

Sep 6th 2010, 22:26:55

yeh can you make it so that they are fixed rather than scrolling to match the resolution.

my tip playing from my phone is zoom out as much as possibile. the links get confused as they move up and down the page for some reason

trainboy Game profile

Member
760

Sep 6th 2010, 19:48:21

Woof woof.....

trainboy Game profile

Member
760

Sep 4th 2010, 15:56:57

awesome

trainboy Game profile

Member
760

Sep 3rd 2010, 21:40:03

But that's like saying call troops Droid or mechs as it would explain the fact they use oil and ur not actually trading people then or able to produce people think old conscription debates etc

trainboy Game profile

Member
760

Sep 3rd 2010, 21:27:54

i think that if i was to start a clan or solo tag i would/could count on lae to at the least give me a DNH/Nap out of respect or a little bit more within reason.

and i think most clans would. look at ESD, SAS theere are 3-4 small clans that survive every set with min number of hits on them

trainboy Game profile

Member
760

Sep 3rd 2010, 21:23:37

yeh that commie did play well big countries like that dont really need to stock which is a good bonus for CI in my opinion to avoid the 10% i do support a 8% commision

which is still alot more think buying,selling and then possibily buying miltary again. adds 6% more to commisional costs.

or if you look at tweaking expensives or give a reduction for indies on base units. As single sell large commies essentially expand beyond great profitability quite quickly.

that would be more thoughts on it. I play one of each strat generally in FFA and i do tend to find that my C/I is the lowest finisher. but tech stays high alot longer miltary tends to be low and food spikes to 60+

trainboy Game profile

Member
760

Aug 29th 2010, 16:52:02

im not being funny either anybody with enough sense would go private then public unless they were desperate,

so 9/10 times it wouldnt happen anyways and at this stage most people should have enough acres/regen for day to day running on private if publlic was more expensive or if they cleared it.

trainboy Game profile

Member
760

Aug 23rd 2010, 20:44:35

I been pushing my prices up but its getting stuck at times I'm all for it tho

trainboy Game profile

Member
760

Aug 23rd 2010, 18:05:33

no when you explore is part of strategies, and vary from server to server.

if you go early you can grab a bit or if you wwait your not grabbed and theres so much more to it

trainboy Game profile

Member
760

Aug 17th 2010, 9:53:32

Seconded

trainboy Game profile

Member
760

Aug 15th 2010, 10:28:39

Lol did u learn how to play from lcn the 11th best alliance.... haven't heard tht joke in a while

trainboy Game profile

Member
760

Aug 13th 2010, 12:44:31

Same for boxcar

trainboy Game profile

Member
760

Aug 6th 2010, 19:59:57

I'm wondering why suddenly this changes things....

trainboy Game profile

Member
760

Aug 5th 2010, 14:37:42

i think you will have less joy than them i think you will get bored of 16 start-ups compared to their 2-3

i also think 500 turns in any great player could still get top100 easily enough

trainboy Game profile

Member
760

Aug 3rd 2010, 22:53:26

this just sounds like a homophobic rant, as a user of these forums i rarely find anything more than a /me humps (blank)

if jokes are something your offended by then thats a seperate issue but most 13yr olds will work out that this isnt a homosexual game and that it isnt serious and is available to anyone of any creed or orientation

trainboy Game profile

Member
760

Aug 3rd 2010, 22:34:20

lol why would you give away 10k in FREE land, it would kill land grabbing cause you could get to 30k all-x so why bother grabbing/making all that effot for someone to just login for it,

yeh dont get me wrong if u grab to 30k you know get 40kall good but building costs converting etc its probably not worth it even if you get there alot quicker,
it also powers up all-x techers who stock all set on 10-12k acres too much in my mind.
1.2k is more than enough free land
50 acres gives like 3k which aint too much in my eyes tho but again why just give land...

trainboy Game profile

Member
760

Jul 26th 2010, 16:50:43

It it was an example as I didnt know how much they did so thank u I do now know but my point was more about the scenario rather than the fact I dint know how much thrust was generated by a aeroplane feel free to disprove that and I will have no complaints

trainboy Game profile

Member
760

Jul 26th 2010, 16:50:38

It it was an example as I didnt know how much they did so thank u I do now know but my point was more about the scenario rather than the fact I dint know how much thrust was generated by a aeroplane feel free to disprove that and I will have no complaints

trainboy Game profile

Member
760

Jul 26th 2010, 13:56:53

are greater speeds greater air resistance so that makes sense it would also mean a greater deacceleration as u would have more to lose speed wise

trainboy Game profile

Member
760

Jul 26th 2010, 13:54:30

yeh realistically the question is irrelevant due to no one makes a tread mill large enough or quick enough to stop the plane taking off,

it cant take off it the treadmill goes a million miles a hour backwards as it dosent generate enough thrust to overcome that and it would just end up going straight into a object like a house or a wall

if the treadmill is only going 10km a hour then you can easily take off,

if they are going the same speed you would just stay constant as the air wouldnt be flowing under any quicker than it just not turning on its engine or the treadmill as you would not be generating thrust going forward provided the friction applied to the wheels was equal to the thrust generated


this relies on having wheels big enough it makes a difference to otherwise the plane would just end up dragging itself forward on its normal wheels due to them being too small as the force of the plane and thrust would be greater than the applied friction from the wheels. if you had a million wheels the friction/backwards motion would stop it going forwards,

planes generate approx 10,000 pounds of thrust so the treadmill would need to generate 10,000 pounds of negative thrust or friction to keep it still or take it backwards



interesting debate tho

trainboy Game profile

Member
760

Jul 18th 2010, 12:43:48

i think this is a great example of new ideas being implemented into the game,

as like you say it is realistic for someone else to try to take over the country,
the issue we have is when you land kill someone or pop kill someone, who or 3what is left to restart the country,

you would almost need to redo the kill message to humanitarians mock your need to continue killing innocent lifes or something similar. so there would be something left.

with this is mind it makes sense a new leader would take over and that a new name and number would be sensibile.

i like the percentage caps but think you need to look smaller, thinking like 3-4% max as anything more your still a threat especially if you were a large country.

id also recommend something like a 3 day cap just so tht people cant hit too quick as it makes restarting much more powerful

trainboy Game profile

Member
760

Jul 13th 2010, 22:09:45

16 is too many for me and Gaza practice makes perfect soon u can manage them in 30 minutes

trainboy Game profile

Member
760

Jul 6th 2010, 23:00:46

well if this is the case why bother having a tax rate at all?

how many actually have time to lower it when walling why raise it etc etc
make it useful or get rid of it

trainboy Game profile

Member
760

Jul 6th 2010, 22:57:14

i like the idea to a certain degree but too make them too easy devalues it. if you want bragging rights you need to make sure that only a small number earn them.

we need new players to strive towards them not think they are awesome cause they done something fluffy and then shoot off at the mouth,

like xbox u need to feel u earn it

trainboy Game profile

Member
760

Jul 6th 2010, 22:57:03

i like the idea to a certain degree but too make them too easy devalues it. if you want bragging rights you need to make sure that only a small number earn them.

we need new players to strive towards them not think they are awesome cause they done something fluffy and then shoot off at the mouth,

like xbox u need to feel u earn it

trainboy Game profile

Member
760

Jun 29th 2010, 18:44:51

Ozzie