Originally
posted by
Slagpit:
Increasing the maximum number of countries seems like a natural consequence to improving the portal and making countries easier to play? If you can play countries in half the time, why not play double what you did before?
This, in my opinion would not help the attractiveness of self farmers' suckling countries or slaves, (whatever they are referred to..) As they seem to think those countries are above and beyond getting grabbed, and aren't defended well, at all.
We cannot live with with the old rule of 5 LG's per 24 hours rule, as there are too many who want to enjoy the land that is so loosely defended.. As one of our crew had stated, it's more like a DNH, with this LG policy.. And frankly, I understand that thinking, and NBK will likely change our policy, once we get the details worked out.. either later this set, or at the start of next set..
Another reason for this move, is the is no incentave to stay within the 5/24 limit, when even at a penalty of 2 and more retal allowance, against the abuser. As he still, may reap positive land, after the exchange and ghost acres are tallied. so, I think this is a common problem trying to keep a war clan or a netter from getting plainly out of hand, re. Land
I've never been one to hand out pacts because they diminish available land. Yes, I've extended DNH pacts to some clans who are either just starting up or are counted as friends, but the reality is that pacts hurt pursuit of available acres if you grab.
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I agree 100%, dragon..
I'm not sure even more countries per player is the answer.. But having an amount of defended bot countries might be the thing...
I don't understand thoroughly the reasoning for ghost acres, but it seems to be benefiting both the attacker and the retaller, when said and done, if the retaller is fairly smart, better than the original grab..
What is that? Didn't it used to be... You had to work harder to regain the acres lost, from the initial grab, (there was no ghost acres) and other than that, if I recall both sure did not gain land.
This to me is somehow fundamentally flawed, but then, so is self farming, to me..
why should a war clan give a flying fluff that a netting clan self farms?
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Well, Ford, if the war clan needs land to build their "Killer", if not All-X, where does they go? Answer: "netting clans who self farm.." Why? because they are where the easy land is, and you can almost smell how easy the breaks are. It's simply too alluring, even for an otherwise all_Explorer ..
Flame on, you crazy diamonds..
;o)