I think in some cases we are saying the same thing, but possibly talking past each other, I’ll break up the reply.
Originally
posted by
Gerdler:
TwoPodRay, I think you misunderstood what I said. NW factor as well as MStrat, govt, PS bonus and DR are very much factors in the landgrabbing formula but not a factor on the limit.
I did notice you mentioned those are included in the function f(Target_Land) but I don’t know what the function looks like specifically so I can’t speak to that. If my response indicated ignorance, my apologies. Once I understand the inner workings of that function I could propose a better final solution.
Originally
posted by
Gerdler:
It would be really weird if NW factor was broken out and as the only factor changed the limitation. That would encourage topfeeds. My idea was that ALL those factors affected the limit, not just one of them, and not like now that none of them do.
I agree, NW factor cannot be the only factor to change the limit. In my proposed change, I broke out MilStrat and Gov bonuses to increase the cap. What would that equation look like with your previous suggestion? Going back to the intent of the changes, neither encouraging nor eliminating the feasibility of top feeds is the intent. No strategy should be auto win (or never win/auto lose), because that creates a stale and restrictive environment for winning. If topfeeds used to be auto win, then a change was needed to make that less so, more in line in viability with mid feeds and bottom feeds. However, the intent by these current changes is to adjust the limit or cap from gains, which currently hurts more types of attacking than just topfeeds. You could be the exact same NW as someone else and as long as they have about 10% more land than you, with all other things being equal, you will lose in a 1:1 trade.
Originally
posted by
Gerdler:
The reason I think its odd now is because on servers with bots, while grabbing them early on more or less in a topfeeding fashion(because I've saved turns) I gain equal land on SS and PS because of this limitation... which is odd. It is also odd that in many situations MStrat and tyr bonus doesnt increase land grab returns because of this limit. So this change was essentially a circumstantial nerf on Mstrat and tyranny.
That certainly is an oddity that seems to be an artifact of the previous change. A better adjustment to the limit equation might help address scenarios like these, while also still being in line with the intent of the previous change to limits to reduce top feeds to less than auto wins. Including MilStrat and Gov bonus into the limit part of the formula could serve to lessen those nerfs on those two aspects, which again is collateral damage, unintended consequences of the previous, heavy-handed change.
Originally
posted by
Gerdler:
That said we have lived with this change on most servers for 2.5 years and by now learned how to play around it. It has some side-effects but some very nice features as well, as it takes just a little bit more effort to ruin someones reset, and it ruins the worst of the worst of topfeeds, while still allowing for midfeeds and certain adapted topfeeds.
Duct tape can do a great job to temporarily fix certain issues, but that doesn’t make it the best solution. The previous change may have successfully solved some long standing issues like top feeding or ruining a set but had second order effects on other attacks because it only accounted for one way to fix the primary issue, a hard limit without exceptions. It didn’t attempt to both solve the primary issue and avoid impacting fair, valid attack strategies with a more customized approach. While folks have gotten used to this change, fine tuning this limit equation may well serve to create more successful attack strategies that won’t negatively impact the health of the gameplay.
I look at this as someone who played this game a good amount many many years ago and loved this game. I’m now coming back after a long break and seeing things in a new light, with significant experiences from other games and such, and can now see a few areas that might benefit from some improvement. Is the game great now? I think so. Could it be better? I think so.