Originally
posted by
earf:
you can still bomb banks and raid oil stores from in GDI. no, you cant first strike war someone by blowing up all theiyre jets or demoralizing to hit someone out of range. But thats newb play anyway. You would only do that stuff if you were tryin to start in a war.
In which case. Opt out of the GDI. he said Default, he didnt say mandatory
So, if I have someone in game who has been opin me, and I check in on them, and see they are stocking mass jets for a strike, rather than be able to bomb their jets/burn oil/banks/bio,etc..., making their FS much more difficult, if not impossible, that is a good thing? If there is a target who is well above me, but would yield a massive payday, if only I could weaken their forces, rather than blow my cash getting over the break line, that is a noob thing?
The point of the ops was to be able to do things OTHER than jets vs turrets, or jets vs turrets. "I build ALL jets and turrets!! I'm able to get Top 10 in NW because I spend almost nothing on mil defense, aside from turrets."
I have to pose these questions:
When a bank robber goes to hit a bank, does he first join the UN council, and thereby gain approval from GDI authority to steal money or oil? Does GDI need to approve your crew setting off buildings or demoralizing? If the only time you can wear down your targets readiness is AFTER the war has begun, then it means you are warring, not FS/Top Feeding, yes?.
It's up to the target to decide if the hit was worth war, since readiness can always be built up. GDI makes it so that once the netters, which is top 30-40 in most sets, can't be touched by anyone except other netters, and then it's always the 1 tap net, double tap bottom/bot feed, so nobody gets their feelings hurt. I could build jets half the set, and hit 2 or 3 bull netters, and make all the cash and land I need to spend the rest of the set stocking rather than hunting, but that simply can't happen. I would take advantage of the countries who don't buy def so they can get higher in the NW brackets, and earn myself thousands of acres , pre-built land, money, tech, etc....
Before I hear about how its "for the new players too", that's across the board bull$hit, as every new player on Earth is fed off like there's no tomorrow while netters climb. GDI doesn't do fluff for them early, and by the time they've got a decent offense/defense, the only targets left in range are other new players, or war mongers or failed countries. GDI is not about protecting new players, it's about retaining net, and not having to worry about anything other than Hit,hit,hit, get grabbed, hit again, do this 50 or 60 times, buy out the market, and YAY I FINISHED TOP 10!!! That was so creative and difficult. You should have to worry about something other than jet vs turret count + weapons tech + other high school math, plus I know who hits who, and which are bots {who dont retal}, so now the game is THAT much easier for netting....
Originally
posted by
earf:
These fluffing morons!, a farmer with 110% ag tech.. come the fluff on, and he's goign out and #retaling? If you dont know how to play why bother with #retals?. Just let the people who know what theyire doing farm you....
New players, unlike earfs claim, prob won't have the skills to know how to demoralize, dissent, disarm, and clear out a much larger target, they WILL however be farmed into oblivion when 6 or 7 other netters see an easy grab with 0% defense sucess, since earf or whoever just cornholed the n00bs defense.
Blocking harmful ops, I think, has more to do with the fact that the SPAL calcs are messed up here, so a spy country would prob decimate any and all targets.
Originally
posted by
Slagpit:
I created the spy success formula many years ago, but I don't remember precisely how it works. I doubt that any of the admins know how it works either. They could look it up if they needed to, but we deliberately didn't look at it after it was written....
At the very least EXCLUDE harmful ops from GDI protection. The resources gained through some of those ops keep players who have difficulty managing their own resources afloat, and makes top feeding, or stalling a FS a reality.