Active countries: 2935
Currently Logged in: 208
Currently Logged in: 208
Buildings | |
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Empty acres produce only a small amount of bushels and tax revenue. It is best to fill your empty acres with buildings for long term success. Constructing every type of building is generally inefficient. The public and private markets can be used to purchase anything that you don't produce directly. The public market can be used to sell any surplus goods. | |
Building Descriptions | |
Enterprise Zones | Enterprise zones benefit your country based on the percentage of land covered by them. They increase per capita income which directly influences total tax revenue raised per turn. This building type pairs well with residences. |
Residences | Each residence provides triple the room for population compared to any other use of the land. This building type pairs well with enterprise zones. |
Industrial Complexes | Each industrial complex will produce a small number of military units per turn. |
Military Bases | Military bases benefit your country based on the percentage of land covered by them. They lower private market purchase prices, private market sale prices, and military maintenance costs paid each turn. |
Research Labs | Research labs benefit your country based on the total number of them and on the percentage of land covered by them. Building research labs will increase the maximum number of technology points that can be researched per turn. |
Farms | Each farm will produce 5.3 bushels per turn. This can be increased with technology or with certain government bonuses. |
Oil Rigs | Each oil rig will produce 2 Barrels of Oil per turn. |
Construction Sites | Construction sites increase the maximum number of other buildings that can be constructed per turn. Each construction site takes one turn to build. |